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Eldritch Cannon

  • casting time 1 Action
  • range 5ft

  • components Woodcarver's Tools
  • duration 1h

Using woodcarver's tools or smith's tools, you can take an action to magically create a Small or Tiny eldritch cannon in an unoccupied space within 5 feet of you. Once you create a cannon, you can't do so again until you finish a long rest or until you expend a spell slot to create one.
On each of your turns, you can take a bonus action to cause the cannon to activate if you are within 60 feet of it. As part of the same bonus action, you can direct the cannon to walk or climb up to 15 feet to an unoccupied space Regardless of size, the cannon has an AC of 18 and a number of HP equal to 5x your artificer level. It is immune to poison damage and psychic damage. If it is forced to make an ability check or a saving throw, treat all its ability scores as 10 (+0). If the mending spell is cast on it, it regains 2d6 hit points. It disappears if it is reduced to 0 hit points or after 1 hour. You can dismiss it as an action.

Artificer Artillerist Ability

Protector

  • casting time 1 Action
  • range 5ft

  • components Woodcarver's Tools
  • duration Indefinite

The cannon emits a burst of positive energy that grants itself and each creature of your choice within 10 feet of it a number of temporary hit points equal to 1d8 + your Intelligence modifier (minimum of +1).

Artillerist Eldritch Cannon

Force Ballista

  • casting time 1 Action
  • range 5ft

  • components Woodcarver's Tools
  • duration Indefinite

Make a ranged spell attack, originating from the cannon, at one creature or object within 120 feet of it. On a hit, the target takes 2d8 force damage, and if the target is a creature, it is pushed up to 5 feet away from the cannon.

Artillerist Eldritch Cannon

Flamethrower

  • casting time 1 Action
  • range 5ft

  • components Woodcarver's Tools
  • duration Indefinite

he cannon exhales fire in an adjacent 15-foot cone that you designate. Each creature in that area must make a Dexterity saving throw against your spell save DC, taking 2d8 fire damage on a failed save or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren't being worn or carried.

Artillerist Eldritch Cannon

Arcane Firearm

  • casting time End of Long Rest
  • range Self

  • components Woodcarver's Tools
  • duration Indefinite

You know how to turn a wand, staff, or rod into an arcane firearm, a conduit for your destructive spells. When you finish a long rest, you can use woodcarver's tools to carve special sigils into a wand, staff, or rod and thereby turn it into your arcane firearm. The sigils disappear from the object if you later carve them on a different item. The sigils otherwise last indefinitely.

You can use your arcane firearm as a spellcasting focus for your artificer spells. When you cast an artificer spell through the firearm, roll a d8, and you gain a bonus to one of the spell's damage rolls equal to the number rolled.

Artificer Artillerist Ability

Flash of Genius

  • casting time 1 Reaction
  • range 30

  • components Your beautiful mind
  • duration 1 Roll

You've gained the ability to come up with solutions under pressure. When you or another creature you can see within 30 feet of you makes an ability check or a saving throw, you can use your reaction to add your Intelligence modifier to the roll.

You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest.

Artificer Ability

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