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Eldritch Blast

  • casting time1 action
  • range120 feet

  • componentsV, S
  • durationInstantaneous

You hurl a beam of crackling energy. Make a ranged spell attack against one creature or object in range. On a hit, the target takes 1d10 Force damage.
Cantrip Upgrade: The spell creates two beams at level 5, three beams at level 11, and four beams at level 17. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.
Agonizing Blast: When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.

Warlock, Evocation cantrip

Prestidigitation

  • casting time1 action
  • range10 feet

  • componentsV, S
  • durationUp to 1 hour

You create a magical effect within range. Choose the effect from the options below. If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time.
Sensory Effect: You create an instantaneous harmless sensory effect, such as a shower of sparks, a puff of wind,faint musical notes,or an odd odor.,
Fire Play. You instantaneously light or snuff out a candle, a torch, or a small campfire.,
Clean or Soil.:You instantaneously clean or soil an object no larger than 1 cubic foot.,
Minor Sensation:You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.,
Magic Mark: You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.,
Minor Creation: You create a nonmagical trinket or an illusory image that can fit in your hand. It lasts until the end of your next turn. A trinket can deal no damage and has no monetary worth.

Warlock Transmutation cantrip

True Strike

  • casting time1 action
  • rangeSelf

  • componentsS,M
  • durationInstantaneous

Guided by a flash of magical insight, you make one attack with the weapon used in the spells casting. The attack uses your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity. If the attack deals damage, it can be Radiant damage or the weapons normal damage type (your choice).

Warlock,, Divination cantrip

Elementalism

  • casting time1 action
  • range30 feet

  • componentsV, S
  • durationUp to 1 hour

You exert control over the elements, creating one of the following effects within range.
Beckon Air: You create a breeze strong enough to ripple cloth, stir dust,, rustle leaves, and close open doors and shutters, all in a 5-foot Cube. Doors and shutters being held open by someone or something are not affected.
Beckon Earth:You create a thin shroud of dust or sand that covers surfaces in a 5-foot-square area,, or you cause a single word to appear in your handwriting in a patch of dirt or sand.
Beckon Fire: You create a thin cloud of harmless embers and colored, scented smoke in a 5-foot Cube. You choose the color and scent, and the embers can light candles, torches,, or lamps in that area. The smokes scent lingers for 1 minute.
Beckon Water:You create a spray of cool mist that lightly dampens creatures and objects in a 5-foot Cube. Alternatively, you create 1 cup of clean water either in an open container or on a surface, and the water evaporates in 1 minute.
Sculpt Element: You cause dirt, sand, fire, smoke, mist, or water that can fit in a 1-foot Cube to assume a crude shape (such as that of a creature) for 1 hour.

Warlock Transmutation cantrip

Hex

  • casting time1 bonus action
  • range90 feet

  • componentsV, S, M
  • durationConcentration, up to 1 hour

the petrified eye of a newt

You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 Necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability.
If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature. A remove curse cast on the target ends this spell early.
At Higher Levels: When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

Warlock, 1st level Enchantment

Witch Bolt

  • casting time1 action
  • range30 feet

  • componentsV, S, M
  • durationConcentration, up to 1 minute

a twig struck by lightning

A beam of crackling energy lances toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against it. On a hit, the target takes 2d12 Lightning damage. On each of your subsequent turns,even if the first attack missed. The spell ends if the target is ever outside the spells range or if it has Total Cover from you. Using a Higher-Level Spell Slot.: The initial damage increases by 1d12 for each spell slot level above 1.

Warlock 1st level Evocation

Armor of Agathys

  • casting time1 bonus action
  • rangeSelf

  • componentsV, S, M
  • duration1 hour

a shard of blue glass

Protective magical frost surrounds you. You gain 5 Temporary Hit Points. If a creature hits you with a melee attack roll before the spell ends, the creature takes 5 Cold damage. The spell ends early if you have no Temporary Hit Points. Using a Higher-Level Spell Slot: The Temporary Hit Points and the Cold damage both increase by 5 for each spell slot level above 1.

Warlock 1st level Abjuration

Sleep

  • casting time1 action
  • range60 feet

  • componentsV, S, M
  • duration1 minute

a pinch of sand or rose petals

Each creature of your choice in a 5-foot-radius Sphere centered on a point within range must succeed on a Wisdom saving throw or have the Incapacitated condition until the end of its next turn, at which point it must repeat the save. If the target fails the second save, the target has the Unconscious condition for the duration. The spell ends on a target if it takes damage or someone within 5 feet of it takes an action to shake it out of the spells effect. Creatures that dont sleep, such as elves, or that have Immunity to the Exhaustion condition automatically succeed on saves against this spell.

Warlock, 1st level Enchantment

Find Familiar

  • casting time1 action
  • range10 feet

  • componentsV, S, M
  • duration1 Hour

,You gain the service of a familiar, a spirit that takes an animal form you choose: Imp, Pseudodragon, Quasit, Sphinx of Wonder, Skeleton or Sprite. Appearing in an unoccupied space within 30 feet, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend instead of a beast. Your familiar acts independently of you, but it always obeys your commands. While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiars eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses. Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

Warlock Ritual

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Suggestion

  • casting time1 action
  • range30 feet

  • componentsV, M
  • durationConcentration, up to 8 hours

a drop of honey

You suggest a course of activitydescribed in no more than 25 wordsto one creature you can see within range that can hear and understand you. The suggestion must sound achievable and not involve anything that would obviously deal damage to the target or its allies. For example, you could say, Fetch the key to the cults treasure vault, and give the key to me. Or you could say, Stop fighting, leave this library peacefully, and dont return.
The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration or until you or your allies deal damage to the target. The Charmed target pursues the suggestion to the best of its ability. The suggested activity can continue for the entire duration, but if the suggested activity can be completed in a shorter time,the spell ends for the target upon completing it.

Warlock 2nd level Enchantment

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