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Infestation

  • casting time 1 action
  • range 30ft

  • components V, S
  • duration Instantaneous

“They itch, they claw, they panic—but nothing’s there. I don’t send insects. I send certainty that something’s already inside.”

The target must succeed on a Constitution saving throw, or it takes 1d6 poison damage and moves 5 feet in a random direction if it can move and its speed is at least 5 feet. Roll a d4 for the direction: 1, north, 2, south, 3, east, or 4, west. This movement doesn’t provoke opportunity attacks, and if the direction rolled is blocked, the target doesn’t move.

Warlock Cantrip

The Invitation

  • casting time 1 Action
  • range 30ft

  • components V
  • duration 1 hour

He gave me your name. I spoke it—and you let me in. Not through your door, but through the walls of your mind.

A name surfaces in your mind—unbidden, but correct. You speak it. The target must make a Wisdom saving throw or be charmed for the duration, treating you as a friendly acquaintance.
One Humanoid you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly to you. When the spell ends, the target knows it was Charmed by you.

Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.

Warlock 1st-lvl Enchantment

Submit

  • casting time 1 Action
  • range 60ft

  • components V
  • duration 1 round

They think they made the decision. That’s the trick. I don’t give orders. I give inevitability.

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn.

Using a Higher-Level Spell Slot. You can affect one additional creature for each spell slot level above 1.

Warlock 1st-lvl Enchantment

Heartstring

  • casting time 1 Action
  • range 15ft

  • components V
  • duration Instantaneous

You don’t pull the thread. You move, and something in the dark follows—eager to deliver what you already wanted.

You create a lash of lightning energy that strikes at one creature of your choice that you can see within 15 feet of you. The target must succeed on a Strength saving throw or be pulled up to 10 feet in a straight line toward you and then take 1d8 lightning damage if it is within 5 feet of you.

This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Warlock Cantrip

Spare the dying

  • casting time 1 Action
  • range 15ft

  • components V
  • duration Instantaneous

I don’t save them. I suspend the moment. Let them float between beats. It is not a mercy—they just aren’t helpful to me dead.

Choose a creature within range that has 0 Hit Points and isn’t dead. The creature becomes Stable.

Cantrip Upgrade. The range doubles when you reach levels 5 (30 feet), 11 (60 feet), and 17 (120 feet).

Warlock Cantrip

Bloodbind

  • casting time 1 Action
  • range 60 feet

  • components V, S
  • duration Con/1 minute

It begins with a twitch that doesn’t answer. A breath that halts on command. Then it spreads—slow, certain, from somewhere deep inside. No chains. No command. Just the quiet certainty they’re no longer in control.

Choose one humanoid you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. They can repeat the save at the end of each of their turns.

Warlock Enchantment

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