Your awareness extends to the surrounding area, sensing potential dangers. You can tell which of the following types of creatures are within 2 miles of you: aberrations, celestials, dragons, elementals, fey, fiends, and undead. You know the creatures’ general location and can sense their movements but you do not know any more specifics than that.
Additionally, you can focus on the most powerful of the creatures to learn certain information about how its capabilities compare to your own. The Game Master can tell you if it is your equal, superior, or inferior in regard to two of the following characteristics of your choice: Strength, Dexterity, Constitution, Armor, Current Hit Points.
While you are concentrating on this spell, your senses are consumed by the information you take in and you are deaf and blind with regard to your own senses. You can end the spell early as a free action.
[Kiera's Blades Custom Spell]
Your awareness extends to the surrounding area, sensing potential dangers. You can tell which of the following types of creatures are within 2 miles of you: aberrations, celestials, dragons, elementals, fey, fiends, and undead. You know the creatures’ general location and can sense their movements but you do not know any more specifics than that.
Additionally, you can focus on the most powerful of the creatures to learn certain information about how its capabilities compare to your own. The Game Master can tell you if it is your equal, superior, or inferior in regard to two of the following characteristics of your choice: Strength, Dexterity, Constitution, Armor, Current Hit Points.
While you are concentrating on this spell, your senses are consumed by the information you take in and you are deaf and blind with regard to your own senses. You can end the spell early as a free action.
Kiera's Blades Custom Spell
Your awareness extends to the surrounding area, sensing potential dangers. You can tell which of the following types of creatures are within 2 miles of you: aberrations, celestials, dragons, elementals, fey, fiends, and undead. You know the creatures’ general location and can sense their movements but you do not know any more specifics than that.
Additionally, you can focus on the most powerful of the creatures to learn certain information about how its capabilities compare to your own. The Game Master can tell you if it is your equal, superior, or inferior in regard to two of the following characteristics of your choice: Strength, Dexterity, Constitution, Armor, Current Hit Points.
While you are concentrating on this spell, your senses are consumed by the information you take in and you are deaf and blind with regard to your own senses. You can end the spell early as a free action.