Whenever a creature makes an attack roll against you before the spell ends, the attacker subtracts 1d4 from the attack roll. You can cast this spell as a bonus action 4 times per day and recharges 1d4 at dawn.
The target takes an extra 2d8 Radiant damage from the attack. The damage increases by 1d8 if the target is a Fiend or an Undead.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1.
A shimmering field surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.