You gain proficiency in Insight or Deception, and you learn the Sleep and Phantasmal Force spells. These count as wizard spells for you and do not count against your number of spells known.
Additionally, when you cast an Illusion or Enchantment spell that targets only one creature, and that creature is asleep, charmed, or incapacitated, it has disadvantage on its saving throw.
When you cast an Illusion or Enchantment spell of 1st level or higher, you can use a bonus action to apply one of the following:
- The spell does not require concentration for 1 round
- You can change visual or auditory details of the illusion once
- Targets do not realize they’ve been influenced until the spell ends
Uses equal to your Intelligence modifier (minimum 1), regained after a long rest.
You can cast the Dream spell once per long rest without a slot or components.
When you cause a creature to fall unconscious, you may learn a fragment of its subconscious and gain one of the following for 1 minute:
- Name Memory: Advantage on social checks and saves against that creature
- Dream Echo: Advantage on saves vs. effects from that creature
- Nightmare Mirror: Use a reaction to give it disadvantage on a roll