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Conjure Minor Elementals

  • casting time 1 Action
  • range Self

  • components V, S
  • duration Concentration, up to 10 minutes

You conjure spirits from the Elemental Planes that flit around you in a 15-ft Emanation for the duration. Until the spell ends, any attack you make deals an extra 2d8 damage when you hit a creature in the Emanation. This damage is Acid, Cold, Fire, or Lightning (your choice when you make the attack).
In addition the ground in the Emanation is Difficult Terrain for your enemies.

Using a Higher Level Spell Slot. The damage increase by 1d8 for each spell slot level above 4th.

Wizard Conjuration

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