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Find Familiar (Ritual) [3/3]

  • casting time 1 hour
  • range 10 feet

  • components V, S, M
  • duration Instantaneous

10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier

When the familiar takes damage, you can use your reaction to grant it resistance against that damage (IoTCM).

When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. As an action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.

While your familiar is within 100 feet of you, you can communicate with it telepathically, and, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.

Warlock 1st level Conjuration

Find Familiar (Ritual) [2/3]

  • casting time 1 hour
  • range 10 feet

  • components V, S, M
  • duration Instantaneous

10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier

The familiar acts independently of you but always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal. As a bonus action, you can command the familiar to take the Attack action (IoTCM). Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to use its reaction to make one attack of its own (PoTC).
The familiar's weapon attacks are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and if the familiar forces a creature to make a saving throw, it uses your spell save DC (IoTCM).

When you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

Warlock 1st level Conjuration

Find Familiar (Ritual) [1/3]

  • casting time 1 hour
  • range 10 feet

  • components V, S, M
  • duration Instantaneous

10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier

This spell has been updated to include the modifications and additions from your Pact of The Chain (PoTC) and the Investment of The Chain Master (IoTCM).

You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. You may also choose from the following special forms: imp, pseudodragon, quasit, or sprite (PoTC). The familiar appears in an unoccupied space within range and uses the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.
The familiar also gains either a flying speed or a swimming speed (your choice) of 40 feet (IoTCM).

You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.

Warlock 1st level Conjuration

Disguise Self (at will)

  • casting time 1 action
  • range Self

  • components V, S
  • duration 1 hour

You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.

Warlock (Mask of ManyFfaces) 1st level Illusion

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