If all current Mistweavers are physically joined, you may all agree to cast Domain Expansion. Casting requires only one person to use their action.
You create a 30 foot radius sphere of mist centred on you. If no Mistweavers remain within the domain, it fades.
Can only be cast once per long rest.
Dread:
Creatures within your domain have disadvantage on saves against Minor Illusion, Induce Paranoia, Phantasmal Force/Stalker.
You touch a creature, attempting to beguile it into believing its greatest fear is close by.
The creature must make a Wisdom saving throw. If they fail, they suffer from the frightened condition. The creature may attempt to roll a Wisdom saving throw at the end of each of its turns to break free from this.
You may do this once per long rest.
As an action, you can influence and control mist in a 15 feet radius around you.
Mist does not cause your vision to be heavily obscured.
Spells learnt or cast through Mistweaver traits ignore spellcasting restrictions surrounding the number of spells cast in a turn.
Direct upgrade of Phantasmal Force.
On your turn, the creature can move up to 45 feet. As a bonus action, the creature can make up to two attacks that deal 3d6 psychic damage each. Attacks are made using your spell attack modifier.
Any creature that realises the creature is an illusion will no longer take damage from it.
Briefly surrounded by silvery mist, you teleport up to 60 feet to an unoccupied space that you can see.
You can target another creature within 90 feet of you with this ability. If you do, the target must succeed on a Constitution saving throw (the target can choose to fail), or the target is teleported to an unoccupied space of your choice up to 60 feet away. The chosen space must be on a surface or in a liquid that can support the target without the target having to squeeze.
You can cast this once per long rest for free.