Target:
Saving:
SP:
Target: None
Saving: Will negates or none (object)
SP:
Target: One item of a volume no greater than 10 cu. ft./level (see text)
Saving: None
SP:
Target: Living creature touched
Saving: None
SP:
Destroys 1d4/level HD of undead (max 20d4).
Target: None
Saving: Will negates
SP: Destroys 1d4/level HD of undead (max 20d4).
Target: Dead creature touched
Saving: Fortitude negates (harmless)
SP:
Target: None
Saving: Reflex half
SP:
Target: None
Saving: Reflex half
SP:
Target: You or creature touched
Saving: None (see text)
SP:
Target: None
Saving: None
SP:
Target: None
Saving: None (see text)
SP:
Target: Creature touched
Saving: Will negates (see text)
SP:
Target: One creature of up to 80 HD
Saving: Fort negates
SP:
Target: None
Saving: None
SP:
Target: None
Saving: None (see text)
SP:
Target: None
Saving: None (see text)
SP:
Target: You and other touched willing creatures weighing up to 1,000 lb.
Saving: Yes (harmless) (see text)
SP:
Target: None
Saving: None
SP:
Target: None
Saving: None
SP:
Target: One living creature
Saving: Will negates
SP:
Target: One creature or object
Saving: None
SP:
Target: Creature touched
Saving: Will negates (harmless)
SP:
Target: Object or creature touched
Saving: None
SP:
Target: Object or creature touched
Saving: None
SP:
Target: Touched creature or object of 2,000 lb. or less
Saving: Will negates
SP:
Target: Creature touched
Saving: Will negates (harmless)
SP:
Target: One creature, or up to a 10-foot cube of nonliving matter
Saving: Fortitude half
SP:
Target: None
Saving: Reflex half
SP:
Target: You, creature or object touched
Saving: None
SP:
Target: One creature or force grappling you
Saving: Fortitude half
SP:
Target: None
Saving: Reflex half
SP:
Target: None
Saving: None
SP:
Target: None
Saving: Fortitude negates
SP:
Target: One living creature
Saving: Fortitude partial (see text)
SP:
Target: None
Saving: None
SP:
Target: Creature or object weighing up to 1,000 lb.
Saving: Will negates
SP:
Target: None
Saving: None
SP:
Target: You
Saving: None
SP:
Target: None
Saving: Fortitude negates
SP:
Target: None
Saving: Reflex negates (see text)
SP:
Target: None
Saving: None
SP:
Target: One creature, or up to a 10-foot cube of nonliving matter
Saving: Fortitude half
SP:
Target: You or creature touched
Saving: None
SP:
Target: One other living creature
Saving: Will negates (see text)
SP:
Target: One other living creature
Saving: Will negates
SP:
Target: One living creature
Saving: Will negates
SP:
Target: None
Saving: None
SP:
Target: One creature or object
Saving: None
SP:
Target: None
Saving: None (harmless)
SP:
Target: One creature, or up to a 10-foot cube of nonliving matter in line of sight
Saving: Fortitude half
SP:
Target: None
Saving: Reflex half
SP:
Target: None
Saving: Reflex half
SP:
Target: One living creature
Saving: Will negates
SP:
Target: Object or 20 cu. ft. of matter
Saving: None
SP:
Target: One or more corpses touched
Saving: None
SP:
Target: Creature touched
Saving: Will negates (harmless)
SP:
Target: One or more extraplanar creatures, no two of which can be more than 30 ft. apart
Saving: Will negates
SP:
Target: One living creature
Saving: Will negates
SP:
Target: You or a creature or object of up to 2,000 lb.
Saving: None or Will negates (harmless, object)
SP:
Target: None
Saving: None
SP:
Target: One creature
Saving: None
SP:
Target: None
Saving: Will disbelief (if interacted with)
SP:
Target: One creature, or up to a 10-foot cube of nonliving matter
Saving: Fortitude half
SP:
Target: One creature, object, or spell
Saving: None
SP:
Target: None
Saving: Reflex half
SP:
Target: You
Saving: None
SP:
Target: Creature touched
Saving: Will negates (harmless)
SP:
Target: Creature touched
Saving: Yes (harmless, see text)
SP:
Target: Dead creature touched
Saving: None (see text)
SP:
Target: You
Saving: None
SP:
Target: None
Saving: None
SP:
Target: One living creature
Saving: Fortitude partial or half (see text)
SP:
Target: None
Saving: Will negates (see text)
SP:
Target: One creature or inanimate, nonmagical object
Saving: Fortitude negates (see text)
SP:
Target: You and touched objects or other touched willing creatures weighing up to 1,000 lb.
Saving: None or Will negates (see text)
SP:
Target: Touched creature or object of 2,000 lb. or less, or 10-ft. -radius spherical emanation, centered on you
Saving: None
SP:
Target: None
Saving: None
SP:
Convert spellcasting into psionic power points.
Target: One willing psionic creature
Saving: Will negates (harmless)
SP: Convert spellcasting into psionic power points.
You gain the mental powers of a psion.
Target: You
Saving: None
SP: You gain the mental powers of a psion.
Read subject's memories, one question/round.
Target: One living creature
Saving: Fortitude negates, see text
SP: Read subject's memories, one question/round.
Invisible field leeches psionic power points away.
Target: None
Saving: Will partial, see text
SP: Invisible field leeches psionic power points away.
As psychic turmoil, but you gain power points as temporary hit points.
Target: None
Saving: Will partial, see text
SP: As psychic turmoil, but you gain power points as temporary hit points.
As telepathic bond, but you and one other creature.
Target: You and one willing creature within 30 ft.
Saving: None
SP: As telepathic bond, but you and one other creature.
Ranged touch attack, 2d4 damage for 1 round +1 round/three levels.
Target: None
Saving: None
SP: Ranged touch attack, 2d4 damage for 1 round +1 round/three levels.
Fog deals acid damage.
Target: None
Saving: None
SP: Fog deals acid damage.
Orb deals 1d3 acid damage.
Target: None
Saving: None
SP: Orb deals 1d3 acid damage.
Wards an area for 2 hours/level.
Target: None
Saving: None
SP: Wards an area for 2 hours/level.
Assume form of a similar creature.
Target: You
Saving: None
SP: Assume form of a similar creature.
Reveals magical aspects of subject.
Target: One object or creature per caster level
Saving: None or Will negates, see text
SP: Reveals magical aspects of subject.
One animal/two levels doubles in size.
Target: Up to one animal (Gargantuan or smaller) per two levels, no two of which can be more than 30 ft. apart
Saving: Fortitude negates
SP: One animal/two levels doubles in size.
Creates undead skeletons and zombies.
Target: One or more corpses touched
Saving: None
SP: Creates undead skeletons and zombies.
Objects attack your foes.
Target: One Small object per caster level, see text
Saving: None
SP: Objects attack your foes.
Makes a rope move at your command.
Target: One ropelike object, length up to 50 ft. + 5 ft./level, see text
Saving: None
SP: Makes a rope move at your command.
Negates magic within 10 ft.
Target: None
Saving: None
SP: Negates magic within 10 ft.
Object or location affected by spell repels certain creatures.
Target: One location (up to a 10-ft. cube/level) or one object
Saving: Will partial
SP: Object or location affected by spell repels certain creatures.
Invisible floating eye moves 30 ft./round.
Target: None
Saving: None
SP: Invisible floating eye moves 30 ft./round.
Magically locks a portal or chest.
Target: The door, chest, or portal touched, up to 30 sq. ft./level in size
Saving: None
SP: Magically locks a portal or chest.
Inscribes a personal rune (visible or invisible).
Target: None
Saving: None
SP: Inscribes a personal rune (visible or invisible).
Magical auras become visible to you.
Target: You
Saving: None
SP: Magical auras become visible to you.
As arcane sight, but also reveals magic effects on creatures and objects.
Target: You
Saving: None
SP: As arcane sight, but also reveals magic effects on creatures and objects.
Projects you and companions onto Astral Plane.
Target: You plus one additional willing creature touched per two caster levels
Saving: None
SP: Projects you and companions onto Astral Plane.
Transforms subject into harmless animal.
Target: One creature
Saving: Fortitude negates, Will partial, see text
SP: Transforms subject into harmless animal.
Banishes 2 HD/level of extraplanar creatures.
Target: One or more extraplanar creatures, no two of which can be more than 30 ft. apart
Saving: Will negates
SP: Banishes 2 HD/level of extraplanar creatures.
Subject gains +4 to Con for 1 min./level.
Target: Creature touched
Saving: Will negates (harmless)
SP: Subject gains +4 to Con for 1 min./level.
As bear's endurance, affects one subject/level.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving: Will negates (harmless)
SP: As bear's endurance, affects one subject/level.
-6 to an ability score, -4 on attack rolls, saves, and checks, or 50% chance of losing each action.
Target: Creature touched
Saving: Will negates
SP: -6 to an ability score, -4 on attack rolls, saves, and checks, or 50% chance of losing each action.
Utilizes an array of techniques to imprison a creature.
Target: One living creature
Saving: Will negates, see text
SP: Utilizes an array of techniques to imprison a creature.
Tentacles grapple all within 20 ft. spread.
Target: None
Saving: None
SP: Tentacles grapple all within 20 ft. spread.
Withers one plant or deals 1d6/level damage to plant creature.
Target: One plant
Saving: Fortitude half, see text
SP: Withers one plant or deals 1d6/level damage to plant creature.
Makes subject blinded or deafened.
Target: One living creature
Saving: Fortitude negates
SP: Makes subject blinded or deafened.
You randomly vanish and reappear for 1 round/level.
Target: You
Saving: None
SP: You randomly vanish and reappear for 1 round/level.
Attacks miss subject 20% of the time.
Target: Creature touched
Saving: Will negates (harmless)
SP: Attacks miss subject 20% of the time.
Frees subjects from enchantments, alterations, curses, and petrification.
Target: Up to one creature per level, all within 30 ft. of each other
Saving: See text
SP: Frees subjects from enchantments, alterations, curses, and petrification.
Subject gains +4 to Str for 1 min./level.
Target: Creature touched
Saving: Will negates (harmless)
SP: Subject gains +4 to Str for 1 min./level.
As bull's strength, affects one subject/level.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving: Will negates (harmless)
SP: As bull's strength, affects one subject/level.
1d4/level fire damage (max 5d4).
Target: None
Saving: Reflex half
SP: 1d4/level fire damage (max 5d4).
Subject gains +4 to Dex for 1 min./level.
Target: Creature touched
Saving: Will negates (harmless)
SP: Subject gains +4 to Dex for 1 min./level.
As cat's grace, affects one subject/level.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving: Will negates (harmless)
SP: As cat's grace, affects one subject/level.
One creature of 5 HD or less flees for 1d4 rounds.
Target: One living creature with 5 or fewer HD
Saving: Will partial
SP: One creature of 5 HD or less flees for 1d4 rounds.
1d6/level damage, 1 secondary bolt/level each deals half damage.
Target: One primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
Saving: Reflex half
SP: 1d6/level damage, 1 secondary bolt/level each deals half damage.
Makes monster believe it is your ally.
Target: One living creature
Saving: Will negates
SP: Makes monster believe it is your ally.
As charm monster, but all within 30 ft.
Target: One or more creatures, no two of which can be more than 30 ft. apart
Saving: Will negates
SP: As charm monster, but all within 30 ft.
Makes one person your friend.
Target: One humanoid creature
Saving: Will negates
SP: Makes one person your friend.
One touch/level deals 1d6 damage and possibly 1 Str damage.
Target: Creature or creatures touched (up to one/level)
Saving: Fortitude partial or Will negates, see text
SP: One touch/level deals 1d6 damage and possibly 1 Str damage.
Kills 1d4/level HD of creatures.
Target: None
Saving: Fortitude negates
SP: Kills 1d4/level HD of creatures.
Hear or see at a distance for 1 min./level.
Target: None
Saving: None
SP: Hear or see at a distance for 1 min./level.
Large hand provides cover, pushes, or attacks your foes.
Target: None
Saving: None
SP: Large hand provides cover, pushes, or attacks your foes.
Duplicate awakens when original dies.
Target: None
Saving: None
SP: Duplicate awakens when original dies.
Kills 3 HD or less, 4-6 HD save or die, 6+ HD take Con damage.
Target: None
Saving: Fortitude partial, see text
SP: Kills 3 HD or less, 4-6 HD save or die, 6+ HD take Con damage.
Knocks unconscious, blinds, and/or stuns weak creatures.
Target: None
Saving: Will negates
SP: Knocks unconscious, blinds, and/or stuns weak creatures.
Undead creature obeys your commands.
Target: One undead creature
Saving: Will negates, see text
SP: Undead creature obeys your commands.
You understand all spoken and written languages.
Target: You
Saving: None
SP: You understand all spoken and written languages.
1d6/level cold damage.
Target: None
Saving: Reflex half
SP: 1d6/level cold damage.
Subjects behave oddly for 1 round/level.
Target: All creatures in a 15-ft. radius burst
Saving: Will negates
SP: Subjects behave oddly for 1 round/level.
Lets you ask question of extraplanar entity.
Target: You
Saving: None
SP: Lets you ask question of extraplanar entity.
Infects subject with chosen disease.
Target: Living creature touched
Saving: Fortitude negates
SP: Infects subject with chosen disease.
Sets trigger condition for another spell.
Target: You
Saving: None
SP: Sets trigger condition for another spell.
Makes a permanent, heatless torch.
Target: Object touched
Saving: None
SP: Makes a permanent, heatless torch.
Undead don't attack you while under your command.
Target: Up to 2 HD/level of undead creatures, no two of which can be more than 30 ft. apart
Saving: Will negates
SP: Undead don't attack you while under your command.
Raises or lowers bodies of water.
Target: None
Saving: None, see text
SP: Raises or lowers bodies of water.
Changes weather in local area.
Target: None
Saving: None
SP: Changes weather in local area.
Create shadows, wraiths, spectres, or devourers.
Target: One corpse
Saving: None
SP: Create shadows, wraiths, spectres, or devourers.
Creates ghouls, ghasts, mummies, or mohrgs.
Target: One corpse
Saving: None
SP: Creates ghouls, ghasts, mummies, or mohrgs.
Subjects take -2 on attack rolls, damage rolls, saves, and checks.
Target: None
Saving: Will negates
SP: Subjects take -2 on attack rolls, damage rolls, saves, and checks.
Large hand provides cover, pushes, or crushes your foes.
Target: None
Saving: None
SP: Large hand provides cover, pushes, or crushes your foes.
Creates torches or other lights.
Target: None
Saving: None
SP: Creates torches or other lights.
20-ft. radius of supernatural shadow.
Target: Object touched
Saving: None
SP: 20-ft. radius of supernatural shadow.
See 60 ft. in total darkness.
Target: Creature touched
Saving: Will negates (harmless)
SP: See 60 ft. in total darkness.
60-ft. radius of bright light.
Target: Object touched
Saving: None
SP: 60-ft. radius of bright light.
Humanoid creature of 4 HD or less loses next action.
Target: One humanoid creature of 4 HD or less
Saving: Will negates
SP: Humanoid creature of 4 HD or less loses next action.
Living creature of 6 HD or less loses next action.
Target: One living creature of 6 HD or less
Saving: Will negates
SP: Living creature of 6 HD or less loses next action.
Puts 10 HD of creatures to sleep.
Target: None
Saving: Will negates
SP: Puts 10 HD of creatures to sleep.
1d6/level fire damage, you can postpone blast for 5 rounds.
Target: None
Saving: Reflex half
SP: 1d6/level fire damage, you can postpone blast for 5 rounds.
As sending, plus you can send suggestion.
Target: One creature
Saving: Will partial
SP: As sending, plus you can send suggestion.
Detects spells and magic items within 60 ft.
Target: None
Saving: None
SP: Detects spells and magic items within 60 ft.
Detects poison in one creature or small object.
Target: One creature, one object, or a 5-ft. cube
Saving: None
SP: Detects poison in one creature or small object.
Alerts you of magical eavesdropping.
Target: None
Saving: None
SP: Alerts you of magical eavesdropping.
Reveals hidden doors within 60 ft.
Target: None
Saving: None
SP: Reveals hidden doors within 60 ft.
Allows 'listening' to surface thoughts.
Target: None
Saving: Will negates, see text
SP: Allows 'listening' to surface thoughts.
Reveals undead within 60 ft.
Target: None
Saving: None
SP: Reveals undead within 60 ft.
Teleports you short distance.
Target: You and touched objects or other touched willing creatures
Saving: None and Will negates (object)
SP: Teleports you short distance.
Bars extradimensional movement.
Target: None
Saving: None
SP: Bars extradimensional movement.
Teleportation and interplanar travel blocked for one day/level.
Target: None
Saving: None
SP: Teleportation and interplanar travel blocked for one day/level.
Reveals exact location of creature or object.
Target: One creature or object
Saving: None
SP: Reveals exact location of creature or object.
Changes your appearance.
Target: You
Saving: None
SP: Changes your appearance.
Makes one creature or object vanish.
Target: None
Saving: Fortitude partial (object)
SP: Makes one creature or object vanish.
Forces a creature to return to native plane.
Target: One extraplanar creature
Saving: Will negates, see text
SP: Forces a creature to return to native plane.
Cancels magical spells and effects.
Target: One spellcaster, creature, or object, or 20-ft. -radius burst
Saving: None
SP: Cancels magical spells and effects.
As dispel magic, but +20 on check.
Target: One spellcaster, creature, or object, or 20-ft. -radius burst
Saving: None
SP: As dispel magic, but +20 on check.
Attacks miss subject 50%.
Target: Creature touched
Saving: Will negates (harmless)
SP: Attacks miss subject 50%.
Deals 1d6 damage to one undead.
Target: None
Saving: None
SP: Deals 1d6 damage to one undead.
As dominate person, but any creature.
Target: One creature
Saving: Will negates
SP: As dominate person, but any creature.
Controls humanoid telepathically.
Target: One humanoid
Saving: Will negates
SP: Controls humanoid telepathically.
Sends message to anyone sleeping.
Target: One living creature touched
Saving: None
SP: Sends message to anyone sleeping.
Subject gains +4 to Cha for 1 min./level.
Target: Creature touched
Saving: Will negates (harmless)
SP: Subject gains +4 to Cha for 1 min./level.
As eagle's splendor, affects one subject/level.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving: Will negates (harmless)
SP: As eagle's splendor, affects one subject/level.
Summons multiple elementals.
Target: None
Saving: None
SP: Summons multiple elementals.
Exist comfortably in hot or cold environments.
Target: Creature touched
Saving: Will negates (harmless)
SP: Exist comfortably in hot or cold environments.
Subject gains 2d4 negative levels.
Target: None
Saving: Fortitude partial, see text for enervation
SP: Subject gains 2d4 negative levels.
Subject gains 1d4 negative levels.
Target: None
Saving: None
SP: Subject gains 1d4 negative levels.
Humanoid creature doubles in size.
Target: One humanoid creature
Saving: Fortitude negates
SP: Humanoid creature doubles in size.
Enlarges several creatures.
Target: One humanoid creature/level, no two of which can be more than 30 ft. apart
Saving: Fortitude negates
SP: Enlarges several creatures.
Mundane or magical writing vanishes.
Target: One scroll or two pages
Saving: See text
SP: Mundane or magical writing vanishes.
You become ethereal for 1 round/level.
Target: You
Saving: None
SP: You become ethereal for 1 round/level.
Travel to Ethereal Plane with companions.
Target: You and one other touched creature per three levels
Saving: None
SP: Travel to Ethereal Plane with companions.
Your speed increases by 30 ft.
Target: You
Saving: None
SP: Your speed increases by 30 ft.
Deals 6d6 damage when read.
Target: One touched object weighing no more than 10 lb.
Saving: See text
SP: Deals 6d6 damage when read.
Target becomes panicked, sickened, and comatose.
Target: One living creature
Saving: Fortitude negates
SP: Target becomes panicked, sickened, and comatose.
Transforms raw materials into finished items.
Target: Up to 10 cu. ft./level, see text
Saving: None
SP: Transforms raw materials into finished items.
Gain 1d10 temporary hp +1/level (max +10).
Target: You
Saving: None
SP: Gain 1d10 temporary hp +1/level (max +10).
Fools scrying with an illusion.
Target: None
Saving: None
SP: Fools scrying with an illusion.
Subjects within cone flee for 1 round/level.
Target: None
Saving: Will partial
SP: Subjects within cone flee for 1 round/level.
Objects or creatures fall slowly.
Target: One Medium or smaller freefalling object or creature/level, no two of which may be more than 20 ft. apart
Saving: Will negates (harmless) or Will negates (object)
SP: Objects or creatures fall slowly.
Subject's Int and Cha drop to 1.
Target: One creature
Saving: Will negates, see text
SP: Subject's Int and Cha drop to 1.
Kills one subject.
Target: One living creature
Saving: Fortitude partial
SP: Kills one subject.
Creatures attacking you take fire damage, you're protected from heat or cold.
Target: You
Saving: None
SP: Creatures attacking you take fire damage, you're protected from heat or cold.
Opened object deals 1d4 damage +1/level.
Target: Object touched
Saving: Reflex half, see text
SP: Opened object deals 1d4 damage +1/level.
1d6 damage per level, 20-ft. radius.
Target: None
Saving: Reflex half
SP: 1d6 damage per level, 20-ft. radius.
Arrows deal +1d6 fire damage.
Target: Fifty projectiles, all of which must be in contact with each other at the time of casting
Saving: None
SP: Arrows deal +1d6 fire damage.
Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
Target: None
Saving: Reflex negates
SP: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
Dazzles one creature (-1 on attack rolls).
Target: None
Saving: Fortitude negates
SP: Dazzles one creature (-1 on attack rolls).
Turns subject creature into statue.
Target: One creature
Saving: Fortitude negates
SP: Turns subject creature into statue.
Subject flies at speed of 60 ft.
Target: Creature touched
Saving: Will negates (harmless)
SP: Subject flies at speed of 60 ft.
Creates 3-ft. -diameter horizontal disk that holds 100 lb./level.
Target: None
Saving: None
SP: Creates 3-ft. -diameter horizontal disk that holds 100 lb./level.
Fog obscures vision.
Target: None
Saving: None
SP: Fog obscures vision.
Cube or cage of force imprisons all inside.
Target: None
Saving: None
SP: Cube or cage of force imprisons all inside.
Hand pushes creatures away.
Target: None
Saving: None
SP: Hand pushes creatures away.
Sixth sense' warns of impending danger.
Target: See text
Saving: None or Will negates (harmless)
SP: Sixth sense' warns of impending danger.
Subject gains +4 Int for 1 min./level.
Target: Creature touched
Saving: Will negates (harmless)
SP: Subject gains +4 Int for 1 min./level.
As fox's cunning, affects one subject/level.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving: Will negates (harmless)
SP: As fox's cunning, affects one subject/level.
Releases creature from imprisonment.
Target: One creature
Saving: Will negates (harmless)
SP: Releases creature from imprisonment.
Freezes water or deals cold damage.
Target: See text
Saving: Reflex half, see text
SP: Freezes water or deals cold damage.
Subject becomes insubstantial and can fly slowly.
Target: Willing corporeal creature touched
Saving: None
SP: Subject becomes insubstantial and can fly slowly.
Connects two planes for travel or summoning.
Target: None
Saving: None
SP: Connects two planes for travel or summoning.
As lesser geas, plus it affects any creature.
Target: One living creature
Saving: None
SP: As lesser geas, plus it affects any creature.
Commands subject of 7 HD or less.
Target: One living creature with 7 HD or less
Saving: Will negates
SP: Commands subject of 7 HD or less.
Preserves one corpse.
Target: Corpse touched
Saving: Will negates (object)
SP: Preserves one corpse.
Figment sounds.
Target: None
Saving: Will disbelief (if interacted with)
SP: Figment sounds.
Paralyzes one subject, which exudes stEnch that makes those nearby sickened.
Target: Living humanoid touched
Saving: Fortitude negates
SP: Paralyzes one subject, which exudes stEnch that makes those nearby sickened.
Blinds creatures, outlines invisible creatures.
Target: None
Saving: Will negates (blinding only)
SP: Blinds creatures, outlines invisible creatures.
As lesser globe of invulnerability, plus 4th-level spell effects.
Target: None
Saving: None
SP: As lesser globe of invulnerability, plus 4th-level spell effects.
Stops 1st- through 3rd-level spell effects.
Target: None
Saving: None
SP: Stops 1st- through 3rd-level spell effects.
Hand provides cover, pushes, or grapples.
Target: None
Saving: None
SP: Hand provides cover, pushes, or grapples.
Makes 10-ft. square or one object slippery.
Target: One object or a 10-ft. square
Saving: See text
SP: Makes 10-ft. square or one object slippery.
Array of magic effects protect area.
Target: None
Saving: See text
SP: Array of magic effects protect area.
Blows away or knocks down smaller creatures.
Target: None
Saving: Fortitude negates
SP: Blows away or knocks down smaller creatures.
Makes one type of terrain appear like another (field into forest, or the like).
Target: None
Saving: Will disbelief (if interacted with)
SP: Makes one type of terrain appear like another (field into forest, or the like).
Immobilizes undead for 1 round/level.
Target: Up to three undead creatures, no two of which can be more than 30 ft. apart
Saving: Will negates (see text)
SP: Immobilizes undead for 1 round/level.
One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving: Fortitude negates (harmless)
SP: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Gives +2 bonus on attack rolls, saves, skill checks.
Target: Creature touched
Saving: Will negates (harmless)
SP: Gives +2 bonus on attack rolls, saves, skill checks.
Gives +4 bonus on attack rolls, saves, skill checks, immunity to fear, temporary hp.
Target: Creature touched
Saving: Will negates (harmless)
SP: Gives +4 bonus on attack rolls, saves, skill checks, immunity to fear, temporary hp.
Subject loses actions for 1 round/level.
Target: One creature, see text
Saving: Will negates
SP: Subject loses actions for 1 round/level.
As hold person, but any creature.
Target: One living creature
Saving: Will negates, see text
SP: As hold person, but any creature.
As hold monster, but all within 30 ft.
Target: One or more creatures, no two of which can be more than 30 ft. apart
Saving: Will negates, see text
SP: As hold monster, but all within 30 ft.
Paralyzes one humanoid for 1 round/level.
Target: One humanoid creature
Saving: Will negates, see text
SP: Paralyzes one humanoid for 1 round/level.
As hold person, but all within 30 ft.
Target: One or more humanoid creatures, no two of which can be more than 30 ft. apart
Saving: Will negates, see text
SP: As hold person, but all within 30 ft.
Holds door shut.
Target: One portal, up to 20 sq. ft./level
Saving: None
SP: Holds door shut.
Deals 1d6/level damage within 30 ft.
Target: Living creatures, no two of which can be more than 60 ft. apart
Saving: Fortitude half
SP: Deals 1d6/level damage within 30 ft.
Fascinates (2d4 + level) HD of creatures.
Target: None
Saving: Will negates
SP: Fascinates (2d4 + level) HD of creatures.
Fascinates 2d4 HD of creatures.
Target: None
Saving: Will negates
SP: Fascinates 2d4 HD of creatures.
Hail deals 5d6 damage in cylinder 40 ft. across.
Target: None
Saving: None
SP: Hail deals 5d6 damage in cylinder 40 ft. across.
Determines properties of magic item.
Target: One touched object
Saving: None
SP: Determines properties of magic item.
Only intended reader can decipher.
Target: One touched object weighing no more than 10 lb.
Saving: Will negates, see text
SP: Only intended reader can decipher.
Wall, floor, or ceiling looks real, but anything can pass through.
Target: None
Saving: Will disbelief (if interacted with)
SP: Wall, floor, or ceiling looks real, but anything can pass through.
Entombs subject beneath the earth.
Target: Creature touched
Saving: Will negates, see text
SP: Entombs subject beneath the earth.
Cloud deals 4d6 fire damage/round.
Target: None
Saving: Reflex half, see text
SP: Cloud deals 4d6 fire damage/round.
Subject suffers continuous confusion.
Target: One living creature
Saving: Will negates
SP: Subject suffers continuous confusion.
Prepared object appears in your hand.
Target: One object weighing 10 lb. or less whose longest dimension is 6 ft. or less
Saving: None
SP: Prepared object appears in your hand.
Hand provides cover against one opponent.
Target: None
Saving: None
SP: Hand provides cover against one opponent.
Subject is invisible for 1 min./level or until it attacks.
Target: You or a creature or object weighing no more than 100 lb./level
Saving: Will negates (harmless) or Will negates (harmless, object)
SP: Subject is invisible for 1 min./level or until it attacks.
As invisibility, but subject can attack and stay invisible.
Target: You or creature touched
Saving: Will negates (harmless)
SP: As invisibility, but subject can attack and stay invisible.
As invisibility, but affects all in range.
Target: Any number of creatures, no two of which can be more than 180 ft. apart
Saving: Will negates (harmless) or Will negates (harmless, object)
SP: As invisibility, but affects all in range.
Makes everyone within 10 ft. invisible.
Target: You or a creature or object weighing no more than 100 lb./level
Saving: Will negates (harmless) or Will negates (harmless, object)
SP: Makes everyone within 10 ft. invisible.
Your body becomes living iron.
Target: You
Saving: None
SP: Your body becomes living iron.
Forces subject to dance.
Target: Living creature touched
Saving: None
SP: Forces subject to dance.
Subject gets bonus on Jump checks.
Target: Creature touched
Saving: Will negates (harmless)
SP: Subject gets bonus on Jump checks.
Doubles normal weapon's threat range.
Target: One weapon or fifty projectiles, all of which must be in contact with each other at the time of casting
Saving: Will negates (harmless, object)
SP: Doubles normal weapon's threat range.
Opens locked or magically sealed door.
Target: One door, box, or chest with an area of up to 10 sq. ft./level
Saving: None
SP: Opens locked or magically sealed door.
Lets you learn tales about a person, place, or thing.
Target: You
Saving: None
SP: Lets you learn tales about a person, place, or thing.
Subject moves up and down at your direction.
Target: You or one willing creature or one object (total weight up to 100 lb./level)
Saving: None
SP: Subject moves up and down at your direction.
Object shines like a torch.
Target: Object touched
Saving: None
SP: Object shines like a torch.
Electricity deals 1d6/level damage.
Target: None
Saving: Reflex half
SP: Electricity deals 1d6/level damage.
Alters reality-within spell limits.
Target: See text
Saving: None, see text
SP: Alters reality-within spell limits.
Indicates direction to familiar creature.
Target: None
Saving: None
SP: Indicates direction to familiar creature.
Senses direction toward object (specific or type).
Target: None
Saving: None
SP: Senses direction toward object (specific or type).
Gives subject +4 armor bonus.
Target: Creature touched
Saving: Will negates (harmless)
SP: Gives subject +4 armor bonus.
5-pound telekinesis.
Target: One nonmagical, unattended object weighing up to 5 lb.
Saving: None
SP: 5-pound telekinesis.
Dispels magic, disenchants magic items.
Target: None
Saving: Will negates (object)
SP: Dispels magic, disenchants magic items.
Phantom dog can guard, attack.
Target: None
Saving: None
SP: Phantom dog can guard, attack.
Wizard only. Recalls spell of 5th level or lower.
Target: You
Saving: None
SP: Wizard only. Recalls spell of 5th level or lower.
Door leads to extradimensional mansion.
Target: None
Saving: None
SP: Door leads to extradimensional mansion.
Prevents anyone from viewing or scrying an area for 24 hours.
Target: None
Saving: None
SP: Prevents anyone from viewing or scrying an area for 24 hours.
Floating magic blade strikes opponents.
Target: None
Saving: None
SP: Floating magic blade strikes opponents.
Alters object's magic aura.
Target: One touched object weighing up to 5 lb./level
Saving: None, see text
SP: Alters object's magic aura.
As protection spells, but 10-ft. radius and 10 min./level.
Target: None
Saving: Will negates (harmless)
SP: As protection spells, but 10-ft. radius and 10 min./level.
As protection spells, but 10-ft. radius and 10 min./level.
Target: None
Saving: Will negates (harmless)
SP: As protection spells, but 10-ft. radius and 10 min./level.
As protection spells, but 10-ft. radius and 10 min./level.
Target: None
Saving: Will negates (harmless)
SP: As protection spells, but 10-ft. radius and 10 min./level.
As protection spells, but 10-ft. radius and 10 min./level.
Target: None
Saving: Will negates (harmless)
SP: As protection spells, but 10-ft. radius and 10 min./level.
Enables possession of another creature.
Target: One creature
Saving: Will negates, see text
SP: Enables possession of another creature.
1d4+1 damage, +1 missile per two levels above 1st (max 5).
Target: Up to five creatures, no two of which can be more than 15 ft. apart
Saving: None
SP: 1d4+1 damage, +1 missile per two levels above 1st (max 5).
Speaks once when triggered.
Target: One creature or object
Saving: Will negates (object)
SP: Speaks once when triggered.
Weapon gains +1 bonus.
Target: Weapon touched
Saving: Will negates (harmless, object)
SP: Weapon gains +1 bonus.
+1/four levels (max +5).
Target: One weapon or fifty projectiles (all of which must be in contact with each other at the time of casting)
Saving: Will negates (harmless, object)
SP: +1/four levels (max +5).
As minor creation, plus stone and metal.
Target: None
Saving: None
SP: As minor creation, plus stone and metal.
As silent image, plus sound, smell and thermal effects.
Target: None
Saving: Will disbelief (if interacted with)
SP: As silent image, plus sound, smell and thermal effects.
Traps subject in extradimensional maze.
Target: One creature
Saving: None
SP: Traps subject in extradimensional maze.
Makes minor repairs on an object.
Target: One object of up to 1 lb.
Saving: Will negates (harmless, object)
SP: Makes minor repairs on an object.
Whispered conversation at distance.
Target: One creature/level
Saving: None
SP: Whispered conversation at distance.
Four exploding spheres each deal 6d6 fire damage.
Target: None
Saving: None or Reflex half, see text
SP: Four exploding spheres each deal 6d6 fire damage.
Subject is immune to mental/emotional magic and scrying.
Target: One creature
Saving: Will negates (harmless)
SP: Subject is immune to mental/emotional magic and scrying.
Subjects in fog get -10 to Wis and Will checks.
Target: None
Saving: Will negates
SP: Subjects in fog get -10 to Wis and Will checks.
Creates one cloth or wood object.
Target: None
Saving: None
SP: Creates one cloth or wood object.
As silent image, plus some sound.
Target: None
Saving: Will disbelief (if interacted with)
SP: As silent image, plus some sound.
As hallucinatory terrain, plus structures.
Target: None
Saving: Will disbelief (if interacted with)
SP: As hallucinatory terrain, plus structures.
Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
Target: You
Saving: None
SP: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
Misleads divinations for one creature or object.
Target: One creature or object, up to a 10-ft. cube in size
Saving: None or Will negates, see text
SP: Misleads divinations for one creature or object.
Turns you invisible and creates illusory double.
Target: You/one illusory double
Saving: None or Will disbelief (if interacted with), see text
SP: Turns you invisible and creates illusory double.
Wizard only. Prepares extra spells or retains one just cast.
Target: You
Saving: None
SP: Wizard only. Prepares extra spells or retains one just cast.
You gain insight bonus on single attack roll, check, or save.
Target: You
Saving: None
SP: You gain insight bonus on single attack roll, check, or save.
Summons riding horse for 2 hours/level.
Target: None
Saving: None
SP: Summons riding horse for 2 hours/level.
Digs trenches and build hills.
Target: None
Saving: None
SP: Digs trenches and build hills.
Sends vision dealing 1d10 damage, fatigue.
Target: One living creature
Saving: Will negates, see text
SP: Sends vision dealing 1d10 damage, fatigue.
Hides subject from divination, scrying.
Target: Creature or object touched
Saving: Will negates (harmless, object)
SP: Hides subject from divination, scrying.
Masks object against scrying.
Target: One object touched of up to 100 lb./level
Saving: Will negates (object)
SP: Masks object against scrying.
Fog surrounds you.
Target: None
Saving: None
SP: Fog surrounds you.
Opens or closes small or light things.
Target: Object weighing up to 30 lb. or portal that can be opened or closed
Saving: Will negates (object)
SP: Opens or closes small or light things.
You fly at a speed of 40 ft. and can hustle over long distances.
Target: You
Saving: Will negates (harmless)
SP: You fly at a speed of 40 ft. and can hustle over long distances.
Subject gains +4 to Wis for 1 min./level.
Target: Creature touched
Saving: Will negates (harmless)
SP: Subject gains +4 to Wis for 1 min./level.
As owl's wisdom, affects one subject/level.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving: Will negates (harmless)
SP: As owl's wisdom, affects one subject/level.
Creates passage through wood or stone wall.
Target: None
Saving: None
SP: Creates passage through wood or stone wall.
Makes certain spells permanent.
Target: See text
Saving: None
SP: Makes certain spells permanent.
Includes sight, sound, and smell.
Target: None
Saving: Will disbelief (if interacted with)
SP: Includes sight, sound, and smell.
As major image, but no concentration required.
Target: None
Saving: Will disbelief (if interacted with)
SP: As major image, but no concentration required.
Fearsome illusion kills subject or deals 3d6 damage.
Target: One living creature
Saving: Will disbelief (if interacted with), then Fortitude partial, see text
SP: Fearsome illusion kills subject or deals 3d6 damage.
Magic horse appears for 1 hour/level.
Target: None
Saving: None
SP: Magic horse appears for 1 hour/level.
Makes item seem trapped.
Target: Object touched
Saving: None
SP: Makes item seem trapped.
Creates an invisible passage through wood or stone.
Target: None
Saving: None
SP: Creates an invisible passage through wood or stone.
As lesser planar binding, but up to 12 HD.
Target: Up to three elementals or outsiders, totaling no more than 12 HD, no two of which can be more than 30 ft. apart when they appear
Saving: Will negates
SP: As lesser planar binding, but up to 12 HD.
As lesser planar binding, but up to 18 HD.
Target: Up to three elementals or outsiders, totaling no more than 18 HD, no two of which can be more than 30 ft. apart when they appear.
Saving: Will negates
SP: As lesser planar binding, but up to 18 HD.
Traps extraplanar creature of 6 HD or less until it performs a task.
Target: One elemental or outsider with 6 HD or less
Saving: Will negates
SP: Traps extraplanar creature of 6 HD or less until it performs a task.
As many as eight subjects travel to another plane.
Target: Creature touched, or up to eight willing creatures joining hands
Saving: Will negates
SP: As many as eight subjects travel to another plane.
Ranged touch attack deals 1d6/level cold damage.
Target: None
Saving: None
SP: Ranged touch attack deals 1d6/level cold damage.
Gives one willing subject a new form.
Target: Willing living creature touched
Saving: None
SP: Gives one willing subject a new form.
Changes any subject into anything else.
Target: One creature, or one nonmagical object of up to 100 cu. ft./level
Saving: Fortitude negates (object), see text
SP: Changes any subject into anything else.
Blinds creature with 200 hp or less.
Target: One creature with 200 hp or less
Saving: None
SP: Blinds creature with 200 hp or less.
Kills one creature with 100 hp or less.
Target: One living creature with 100 hp or less
Saving: None
SP: Kills one creature with 100 hp or less.
Stuns creature with 150 hp or less.
Target: One creature with 150 hp or less
Saving: None
SP: Stuns creature with 150 hp or less.
Performs minor tricks.
Target: See text
Saving: See text
SP: Performs minor tricks.
As prismatic wall, but surrounds on all sides.
Target: None
Saving: See text
SP: As prismatic wall, but surrounds on all sides.
Rays hit subjects with variety of effects.
Target: None
Saving: See text
SP: Rays hit subjects with variety of effects.
Wall's colors have array of effects.
Target: None
Saving: See text
SP: Wall's colors have array of effects.
As major image, plus triggered by event.
Target: None
Saving: Will disbelief (if interacted with)
SP: As major image, plus triggered by event.
Illusory double can talk and cast spells.
Target: None
Saving: Will disbelief (if interacted with)
SP: Illusory double can talk and cast spells.
Subject immune to most ranged attacks.
Target: Creature touched
Saving: Will negates (harmless)
SP: Subject immune to most ranged attacks.
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Target: Creature touched
Saving: Will negates (harmless)
SP: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Absorb 12 points/level of damage from one kind of energy.
Target: Creature touched
Saving: Fortitude negates (harmless)
SP: Absorb 12 points/level of damage from one kind of energy.
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Target: Creature touched
Saving: Will negates (harmless)
SP: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Target: Creature touched
Saving: Will negates (harmless)
SP: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Target: Creature touched
Saving: Will negates (harmless)
SP: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Confers +8 resistance bonus.
Target: Up to one creature touched per four levels
Saving: Will negates (harmless)
SP: Confers +8 resistance bonus.
1d4 +1/level floating eyes scout for you.
Target: None
Saving: None
SP: 1d4 +1/level floating eyes scout for you.
As prying eyes, but eyes have true seeing.
Target: None
Saving: None
SP: As prying eyes, but eyes have true seeing.
Turns fire into blinding light or choking smoke.
Target: One fire source, up to a 20-ft. cube
Saving: Will negates or Fortitude negates, see text
SP: Turns fire into blinding light or choking smoke.
Subjects gains +2 to Str and Con, +1 on Will saves, -2 to AC.
Target: One willing living creature per three levels, no two of which may be more than 30 ft. apart
Saving: None
SP: Subjects gains +2 to Str and Con, +1 on Will saves, -2 to AC.
Lights fascinate 24 HD of creatures.
Target: None
Saving: Will negates
SP: Lights fascinate 24 HD of creatures.
Ray deals 1d6 +1 per two levels Str damage.
Target: None
Saving: None
SP: Ray deals 1d6 +1 per two levels Str damage.
Ray makes subject exhausted.
Target: None
Saving: Fortitude partial, see text
SP: Ray makes subject exhausted.
Ray deals 1d3 cold damage.
Target: None
Saving: None
SP: Ray deals 1d3 cold damage.
Read scrolls and spellbooks.
Target: You
Saving: None
SP: Read scrolls and spellbooks.
Humanoid creature halves in size.
Target: One humanoid creature
Saving: Fortitude negates
SP: Humanoid creature halves in size.
Reduces several creatures.
Target: One humanoid creature/level, no two of which can be more than 30 ft. apart
Saving: Fortitude negates
SP: Reduces several creatures.
Alters item to transport its possessor to you.
Target: Object touched
Saving: None
SP: Alters item to transport its possessor to you.
Frees object or person from curse.
Target: Creature or item touched
Saving: Will negates (harmless)
SP: Frees object or person from curse.
Creatures can't approach you.
Target: None
Saving: Will negates
SP: Creatures can't approach you.
Force globe protects but traps one subject.
Target: None
Saving: Reflex negates
SP: Force globe protects but traps one subject.
Subject gains +1 on saving throws.
Target: Creature touched
Saving: Will negates (harmless)
SP: Subject gains +1 on saving throws.
Ignores first 10 (or more) points of damage/attack from specified energy type.
Target: Creature touched
Saving: Fortitude negates (harmless)
SP: Ignores first 10 (or more) points of damage/attack from specified energy type.
Objects and creatures fall upward.
Target: None
Saving: None, see text
SP: Objects and creatures fall upward.
As many as eight creatures hide in extradimensional space.
Target: One touched piece of rope from 5 ft. to 30 ft. long
Saving: None
SP: As many as eight creatures hide in extradimensional space.
Panics creatures of less than 6 HD.
Target: One living creature per three levels, no two of which can be more than 30 ft. apart
Saving: Will partial
SP: Panics creatures of less than 6 HD.
Twisting colors confuse, stun, or render unconscious.
Target: None
Saving: None
SP: Twisting colors confuse, stun, or render unconscious.
Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
Target: None
Saving: None
SP: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
Illusion hides area from vision, scrying.
Target: None
Saving: None or Will disbelief (if interacted with), see text
SP: Illusion hides area from vision, scrying.
Spies on subject from a distance.
Target: None
Saving: Will negates
SP: Spies on subject from a distance.
As scrying, but faster and longer.
Target: None
Saving: Will negates
SP: As scrying, but faster and longer.
Hides expensive chest on Ethereal Plane, you retrieve it at will.
Target: One chest and up to 1 cu. ft. of goods/caster level
Saving: None
SP: Hides expensive chest on Ethereal Plane, you retrieve it at will.
Changes one page to hide its real content.
Target: Page touched, up to 3 sq. ft. in size
Saving: None
SP: Changes one page to hide its real content.
Creates sturdy cottage.
Target: None
Saving: None
SP: Creates sturdy cottage.
Reveals invisible creatures or objects.
Target: You
Saving: None
SP: Reveals invisible creatures or objects.
Changes appearance of one person per two levels.
Target: One creature per two levels, no two of which can be more than 30 ft. apart
Saving: Will negates or Will disbelief (if interacted with)
SP: Changes appearance of one person per two levels.
Delivers short message anywhere, instantly.
Target: One creature
Saving: None
SP: Delivers short message anywhere, instantly.
Creates text symbol that immobilizes reader.
Target: One touched book or written work
Saving: Reflex negates
SP: Creates text symbol that immobilizes reader.
Subject is invisible to sight and scrying, renders creature comatose.
Target: One willing creature or object (up to a 2-ft. cube/level) touched
Saving: None or Will negates (object)
SP: Subject is invisible to sight and scrying, renders creature comatose.
As shadow conjuration, but up to 8th level and 80% real.
Target: None
Saving: Will disbelief (if interacted with), varies, see text
SP: As shadow conjuration, but up to 8th level and 80% real.
Mimics conjuration below 4th level, but only 20% real.
Target: None
Saving: Will disbelief (if interacted with), varies, see text
SP: Mimics conjuration below 4th level, but only 20% real.
As shadow conjuration, but up to 6th level and 60% real.
Target: None
Saving: Will disbelief (if interacted with), varies, see text
SP: As shadow conjuration, but up to 6th level and 60% real.
Mimics evocation below 5th level, but only 20% real.
Target: None
Saving: Will disbelief (if interacted with)
SP: Mimics evocation below 5th level, but only 20% real.
As shadow evocation, but up to 7th level and 60% real.
Target: None
Saving: Will disbelief (if interacted with)
SP: As shadow evocation, but up to 7th level and 60% real.
Step into shadow to travel rapidly.
Target: Up to one touched creature/level
Saving: Will negates
SP: Step into shadow to travel rapidly.
Transforms you into any creature, and change forms once per round.
Target: You
Saving: None
SP: Transforms you into any creature, and change forms once per round.
Sonic vibration damages objects or crystalline creatures.
Target: 5-ft. -radius spread, or one solid object or one crystalline creature
Saving: Will negates (object), Will negates (object) or Fortitude half, see text
SP: Sonic vibration damages objects or crystalline creatures.
Invisible disc gives +4 to AC, blocks magic missiles.
Target: You
Saving: None
SP: Invisible disc gives +4 to AC, blocks magic missiles.
Touch delivers 1d6/level electricity damage (max 5d6).
Target: Creature or object touched
Saving: None
SP: Touch delivers 1d6/level electricity damage (max 5d6).
Deafens all within cone and deals 5d6 sonic damage.
Target: None
Saving: Fortitude partial or Reflex negates (object), see text
SP: Deafens all within cone and deals 5d6 sonic damage.
Devastating yell deals 10d6 sonic damage, stuns creatures, damages objects.
Target: None
Saving: Fortitude partial or Reflex negates (object), see text
SP: Devastating yell deals 10d6 sonic damage, stuns creatures, damages objects.
Object shrinks to one-sixteenth size.
Target: One touched object of up to 2 cu. ft./level
Saving: Will negates (object)
SP: Object shrinks to one-sixteenth size.
Creates minor illusion of your design.
Target: None
Saving: Will disbelief (if interacted with)
SP: Creates minor illusion of your design.
Creates partially real double of a creature.
Target: None
Saving: None
SP: Creates partially real double of a creature.
Puts 4 HD of creatures into magical slumber.
Target: None
Saving: Will negates
SP: Puts 4 HD of creatures into magical slumber.
Hampers vision and movement.
Target: None
Saving: None
SP: Hampers vision and movement.
One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving: Will negates
SP: One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls.
Blocks vision and slows movement.
Target: None
Saving: None
SP: Blocks vision and slows movement.
Traps newly dead soul to prevent resurrection.
Target: Corpse
Saving: Will negates
SP: Traps newly dead soul to prevent resurrection.
Creates disembodied glowing hand to deliver touch attacks.
Target: None
Saving: None
SP: Creates disembodied glowing hand to deliver touch attacks.
Reflect 1d4+6 spell levels back at caster.
Target: You
Saving: None
SP: Reflect 1d4+6 spell levels back at caster.
Grants ability to walk on walls and ceilings.
Target: Creature touched
Saving: Will negates (harmless)
SP: Grants ability to walk on walls and ceilings.
Subject can become a statue at will.
Target: Creature touched
Saving: Will negates (harmless)
SP: Subject can become a statue at will.
Nauseating vapors, 1 round/level.
Target: None
Saving: Fortitude negates, see text
SP: Nauseating vapors, 1 round/level.
Sculpts stone into any shape.
Target: Stone or stone object touched, up to 10 cu. ft. + 1 cu. ft./level
Saving: None
SP: Sculpts stone into any shape.
Ignore 10 points of damage per attack.
Target: Creature touched
Saving: Will negates (harmless)
SP: Ignore 10 points of damage per attack.
Restores petrified creature.
Target: One petrified creature or a cylinder of stone from 1 ft. to 3 ft. in diameter and up to 10 ft. long
Saving: Fortitude negates (object), see text
SP: Restores petrified creature.
Compels subject to follow stated course of action.
Target: One living creature
Saving: Will negates
SP: Compels subject to follow stated course of action.
As suggestion, plus one subject/level.
Target: One creature/level, no two of which can be more than 30 ft. apart
Saving: Will negates
SP: As suggestion, plus one subject/level.
Calls extraplanar creature to fight for you.
Target: None
Saving: None
SP: Calls extraplanar creature to fight for you.
Calls extraplanar creature to fight for you.
Target: None
Saving: None
SP: Calls extraplanar creature to fight for you.
Calls extraplanar creature to fight for you.
Target: None
Saving: None
SP: Calls extraplanar creature to fight for you.
Calls extraplanar creature to fight for you.
Target: None
Saving: None
SP: Calls extraplanar creature to fight for you.
Calls extraplanar creature to fight for you.
Target: None
Saving: None
SP: Calls extraplanar creature to fight for you.
Calls extraplanar creature to fight for you.
Target: None
Saving: None
SP: Calls extraplanar creature to fight for you.
Calls extraplanar creature to fight for you.
Target: None
Saving: None
SP: Calls extraplanar creature to fight for you.
Calls extraplanar creature to fight for you.
Target: None
Saving: None
SP: Calls extraplanar creature to fight for you.
Calls extraplanar creature to fight for you.
Target: None
Saving: None
SP: Calls extraplanar creature to fight for you.
Summons swarm of bats, rats, or spiders.
Target: None
Saving: None
SP: Summons swarm of bats, rats, or spiders.
Blinds all within 10 ft., deals 6d6 damage.
Target: None
Saving: Reflex partial, see text
SP: Blinds all within 10 ft., deals 6d6 damage.
Triggered rune slays nearby creatures.
Target: None
Saving: Fortitude negates
SP: Triggered rune slays nearby creatures.
Triggered rune panics nearby creatures.
Target: None
Saving: Will negates
SP: Triggered rune panics nearby creatures.
Triggered rune renders nearby creatures insane.
Target: None
Saving: Will negates
SP: Triggered rune renders nearby creatures insane.
Triggered rune wracks nearby creatures with pain.
Target: None
Saving: Fortitude negates
SP: Triggered rune wracks nearby creatures with pain.
Triggered rune charms nearby creatures.
Target: None
Saving: Will negates
SP: Triggered rune charms nearby creatures.
Triggered rune puts nearby creatures into catatonic slumber.
Target: None
Saving: Will negates
SP: Triggered rune puts nearby creatures into catatonic slumber.
Triggered rune stuns nearby creatures.
Target: None
Saving: Will negates
SP: Triggered rune stuns nearby creatures.
Triggered rune weakens nearby creatures.
Target: None
Saving: Fortitude negates
SP: Triggered rune weakens nearby creatures.
Object or location attracts certain creatures.
Target: One location (up to a 10-ft. cube/level) or one object
Saving: Will negates, see text
SP: Object or location attracts certain creatures.
Moves object, attacks creature, or hurls object or creature.
Target: See text
Saving: Will negates (object) or None, see text
SP: Moves object, attacks creature, or hurls object or creature.
As resilient sphere, but you move sphere telekinetically.
Target: None
Saving: Reflex negates (object)
SP: As resilient sphere, but you move sphere telekinetically.
Link lets allies communicate.
Target: You plus one willing creature per three levels, no two of which can be more than 30 ft. apart
Saving: None
SP: Link lets allies communicate.
Instantly transports you as far as 100 miles/level.
Target: You and touched objects or other touched willing creatures
Saving: None and Will negates (object)
SP: Instantly transports you as far as 100 miles/level.
As teleport, but affects a touched object.
Target: One touched object of up to 50 lb./level and 3 cu. ft./level
Saving: Will negates (object)
SP: As teleport, but affects a touched object.
As teleport, but no range limit and no off-target arrival.
Target: You and touched objects or other touched willing creatures
Saving: None and Will negates (object)
SP: As teleport, but no range limit and no off-target arrival.
Circle teleports any creature inside to designated spot.
Target: None
Saving: None
SP: Circle teleports any creature inside to designated spot.
Puts subject into suspended animation.
Target: Creature touched
Saving: Fortitude negates
SP: Puts subject into suspended animation.
You act freely for 1d4+1 rounds.
Target: You
Saving: None
SP: You act freely for 1d4+1 rounds.
Creates shelter for ten creatures.
Target: None
Saving: None
SP: Creates shelter for ten creatures.
Speak any language.
Target: Creature touched
Saving: Will negates (harmless)
SP: Speak any language.
Touch attack fatigues target.
Target: Creature touched
Saving: Fortitude negates
SP: Touch attack fatigues target.
Subject takes 1d6 points of Int, Wis, and Cha damage.
Target: Living creature touched
Saving: No
SP: Subject takes 1d6 points of Int, Wis, and Cha damage.
You gain combat bonuses.
Target: You
Saving: None
SP: You gain combat bonuses.