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Life Drain

  • casting time 1 Action
  • range Touch

  • components V, S
  • duration Concentration, up to 1 minute

You attempt to drain the life out of a creature within range. The target must make a Constitution saving throw at the start of each of its turns, taking 4d6 necrotic damage on a failed save, or half as much damage on a successful one.

If the target successfully saves three times against this spell, it ends early.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th

Crystalmancer Healer Life

Life Ward

  • casting time 1 Action
  • range Self

  • components V, S
  • duration Concentration, up to 10 minutes

You call upon the life-giving power of the Spectrum to protect yourself. For the spell's duration, you shed bright light in a 30-foot radius and dim light for an additional 30 feet, and you have resistance to both cold and necrotic damage. If the light created by this spell overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.

The first time during the spell's duration that you would drop to 0 hit points as a result of taking damage, you instead drop to 1 hit point, and the spell ends.

Crystalmancer Healer Life

Emerald Charm

  • casting time 1 Action
  • range 30

  • components V, S, M
  • duration 1 Hour

Engraved emerald

You send a protective barrier around a willing creature within range. The barrier has 8d8 hit points. Any time the targeted creature would take damage, the barrier takes damage instead. While the barrier has more than 0 hit points, the targeted creature has a +1 bonus to armor class. If the damage reduces the barrier to 0 hit points, the creature takes the remaining damage and the spell ends.

The spell ends if you cast this spell on another creature while your barrier’s hit points still remain.

Crystalmancer Healer Rune Essence

Cleanse the Blood

  • casting time 1 Action
  • range Touch

  • components V, S
  • duration Instant

You remove the impurity on the touched creature's blood. You end all diseases, poisons, the poisoned condition and any effects that would require a Constitution saving throw to avoid. The spell also remove parasites infecting the target, and cure certain curses that affect someone's blood, such as lycantropy.

If the removed effect is a spell, you must make a check using your spellcasting ability against a DC of 10 + the level of the spell to end it.

If the creature is affected by multiple effects, this ends all of them.

Crystalmancer Healer Rune Essence

Life Boost

  • casting time 1 Action
  • range Self (30-foot radius)

  • components V, S, M
  • duration 1 hour

rare chalks worth at least 10 gp, which the spell consumes

You send out a puff of chalky dust in all directions, which settles into a magical glyph on the floor associated with healing that affects a 30-foot radius sphere for the duration. Whenever a Life spell grants hit points to a creature within the radius, it grants an additional 2d6 hit points.

This spell has no effect on constructs or undead.

If you cast this spell on the same spot every day for 30 days, it lasts until dispelled.

Crystalmancer Healer Rune Essence

Cure Disease

  • casting time 1 Action
  • range 30

  • components V, M
  • duration Instant

Engraved Fire Blossom

When cast you select a target at which point they are cured of a disease, if multiple it's randomly selected which is removed/cured.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, it will give temporary immunity to the disease removed, 4th(1day), 5th(1 week), 6th(1 month), 7th(2 month), 8th(1 year), 9th(permanently)

Crystalmancer Healer Alchemy

Healing Wave

  • casting time 1 Acrion
  • range Self (15ft)

  • components V, S
  • duration 1 Round

You swirl with restorative energy that washes over you and nearby allies in waves. You and up to five other creatures of your choice within 15feet of you regain a number of hit points equal to 1d4+Int Modifier. In addition, at the start of your next turn, you and and up to five other creatures of your choice within 15feet of you regain hit points again in the same you(you roll again).

At Higher Levels. When you can this spell using a spell slot of 3rd level or higher, the healing increases by 1 (both waves) for each slot above 2nd.

Crystalmancer Healer Life

Runic Lightning Spear

  • casting time 1 Action
  • range 60

  • components S, M
  • duration Instant

Scale of a Dragon

You conjure a spear made of dragon's lightning and hurl it at a creature. Make a ranged spell attack against the target. On a hit, the target takes 4d6 lightning damage.

As part of casting this spell, you can also use your bonus action to charge the spell. When you do so, the damage dice become d8's and the range is doubled.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6, or 1d8 if charged, for each slot level above 2nd

Crystalmancer Healer Rune Essence

Water of Life

  • casting time 1 Acction
  • range Touch

  • components V, S
  • duration Instant

A creature you touch regains a number of hit points equal to 1d12 + your spellcasting ability modifier. This spell has no effect on undead or constructs. The creature must be at least halfway immersed in a body of running water, otherwise, the spell has no effect.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d12 for each slot level above 3rd.

Crystalmancer Life

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Rune Mark

  • casting time 1 Action
  • range Touch

  • components V, S
  • duration Untill dispelled

Choose one creature or object. You establish a permanent link with the subject in your mind, and leave your rune sigil or mark upon it. At your option, the mark may be invisible, but any creature that can cast spells can always see the mark. Note that an unwilling creature cannot have this mark placed upon it.

You can at any time spend an action to determine the direction and general distance of the subject, as well its physical condition. More information can be learned, depending upon the nature of the subject. If the subject is a coin, you know whose possession it's in. If a door, you know the last person to have touched it. If a living creature, you learn its current mental state (angry, frightened, happy, asleep, etc). More information may be available at the DM's discretion.

You can mark a maximum number of subjects equal to 3 + your spellcaster ability modifier. You can as an action dismiss any mark you have placed regardless of distance.

Crystalmancer Healer Rune Essence

Wreath of Life

  • casting time 1 Action
  • range 60

  • components V, S, M
  • duration 1 round

Flower petal engraved with life runes

You chant a mystic incantation, creating a magical garland on the head of an ally. If it is not destroyed, it restores their health. If the target takes no damage before the start of your next turn, it regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

Crystalmancer Healer Life

Yew Rune

  • casting time 1 action
  • range Self, Touch

  • components M
  • duration Concentration, up to 1 minute

Engraver crystal, object


When Eihwaz the Yew Rune is cast on a surface, it lasts for the duration. If a creature comes near it before the duration is over, it explodes dealing 2d20 poison damage and be poisoned for 1 minute in a 10 ft radius and this can be cast on the ground, trees, shields, structures and even arrows. All creatures in range must make a Constitution saving throw, taking half damage on a success.
When cast on a weapon, it deals an additional 1d12 poison damage per attack and treats the weapon as magical.
When cast on an allies armor it then gives them poison resistance and heals 1d4+1 health every time they are hit by a spell or melee attack.
The reversal of this rune can remove a poisoned effect on a person.
At Higher Levels. When you cast this spell using a spell slot of 2th level or higher, increase the amount of dice used for each effect by 1 for every spell level above 1st.

Crystalmancer Essence

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