Level from: to








custom background URL

custom background icons
Back to default icons

Change class color:
Back to default color


I disabled ads for you!
Download PDF
Liked it?
Support on Boosty

Support on Patreon

Contacts:
Twitter with update log: @angrygazebo
if you have any ideas, email me
In Tobolar we trust!
Last spellbooks:
ArtificerWizardSorcererBardClericDruidPaladinRangerWarlockOtherw40k
What do you think?
http://beta.hardcodex.ru :3
A4 portrait 9 cards
on page

Fey Ancestry

  • casting time-
  • range

  • components-
  • duration

You have advantage on saving throws you make to avoid or end the charmed condi tion on yourself.

Sorcerer -

Fey Step [1/2]

  • casting time-
  • range30 feets

  • components-
  • durationBonus action

As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. When you reach 3rd level, your Fey Step gains an additional effect based on your season. If the effect requires a saving throw, the DC equals 8 + your pro ficiency bonus + your Intelligence, Wisdom, or
Cha risma modifier (choose when you select this race):



















Autumn: Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to the creatures.
Winter: When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.
Spring: When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports

Sorcerer -

Fey Step [2/2]

  • casting time-
  • range30 feets

  • components-
  • durationBonus action

instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.
Summer: Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your proficiency bonus. Keen Senses. You have proficiency in the Percep tion skill.

Sorcerer -

Trance

  • casting time-
  • range

  • components-
  • duration

You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike medi tation, during which you retain consciousness. Whenever you finish this trance, you can change your season, and you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by draw ing them from shared elven memory, and you retain them until you finish your next long rest.

Sorcerer -

Wild magic surge

  • casting time-
  • range

  • components-
  • duration

Starting when you choose this origin at 1st levei, your spellcasting can unleash surges of untamed magic. lmmediately after you cast a sorcerer spell of 1st levei or higher, the DM can have you roll a d20. If you roll a I, roll on the Wild Magic Surge table to create a random magical effect.)

Sorcerer -

Tides of chaos

  • casting time-
  • range

  • components-
  • duration

Starting at 1st levei, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do sO. you must 6nish a long rest before you can use this feature again. Any time before you regain the use of lhis feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of Ist levei or higher. You then regain the use of this feature

Sorcerer -

Bend luck

  • casting time-
  • range

  • components-
  • duration

Starting at 6th levei, you have the ability to twist fate using your wild magic. When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 2 sorcery points to roll Id4 and apply the number rolled as a bonus or penalty (your choice) to the creature's roll. You can do so after the creature rolls but before any effects of the roll occur.

Sorcerer -

Controlled chaos

  • casting time-
  • range

  • components-
  • duration

At 14th levei, you gain a modicum of control over the surges of your wild magic. Whenever you roll on the Wild Magic Surge table, you can roll twice and use either number.

Sorcerer -

Spell bombardment

  • casting time-
  • range

  • components-
  • duration

Beginning at 18th level, the harmful energy of your spells intensifies. When you roll damage for a spell and roll the highest number possible on any of lhe dice, choose one of those dice, roll it again and add that roll to the damage. You can use the feature only once per turn.

Sorcerer -