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Mending

  • casting time 1 minute
  • range Touch

  • components V S M
  • duration Instantaneous

Two lodestones

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.

EX - Break an egg and hide something inside and then mend it back together
hidden pocket in coat that you rip open and mend

glass 'bubble' - carefully crack it in half, use 'make hand' to lower it into acid, then mending it back together: throwable acid bomb with no chance of accidental leakage

cantrip transmutation

Mind Thrust

  • casting time 1 bonus action
  • range 60 feet

  • components V, S
  • duration 1 round

You propel a lance of psionic disruption into the mind of one creature you can see within range. The target must make an Intelligence saving throw. On a failed save, the target takes 3d6 psychic damage, and it can use its action only to Dash or Disengage on its next turn. On a successful save, the target takes half as much damage, and this spell doesn't limit its action options.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. The creatures must be within 30 feet of each other when you target them.

Warlock 2nd-level enchantment

Minor Illusion Pact Cantrip

  • casting time 1 action
  • range 30 feet

  • components none
  • duration 1min - if cast again does not end

(Trickster Pact - Can have 3 at once w/Thaumaturgy) You create a sound or an image of an object within range that lasts for the duration.
>If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.
>If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can’t create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.
If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

Warlock Pact Cantrip

Thaumaturgy PACT Cantrip

  • casting time 1 action
  • range 30 ft

  • components none
  • duration Action to Remove

(Trickster Pact - Only 3 at once - each an action ) You manifest a minor wonder, a sign of supernatural power, within range. You can create 3 of the following magical effects within range

Your voice booms up to three times as loud as normal for 1 minute.
You cause flames to flicker, brighten, dim, or change color for 1 minute.
You cause harmless tremors in the ground for 1 minute.
You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
You instantaneously cause an unlocked door or window to fly open or slam shut.
You alter the appearance of your eyes for 1 minute.
If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

Warlock Pact Warlock Pact Cantrip

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