Level from: to








custom background URL

custom background icons
Back to default icons

Change class color:
Back to default color


Sorry guys, I need to pay server's bills.
=_=
Download PDF
Liked it?
Support on Boosty

Support on Patreon

Contacts:
Twitter with update log: @angrygazebo
if you have any ideas, email me
In Tobolar we trust!
Last spellbooks:
ArtificerWizardSorcererBardClericDruidPaladinRangerWarlockOtherw40k
What do you think?
http://beta.hardcodex.ru :3
A4 portrait 9 cards
on page

Forgebane

  • casting time 1 bonus action
  • range 1 weapon touch

  • components VSM
  • duration Cons. up to 1 min.

sprig of mistletoe

One nonmetallic weapon you touch when casting this spell becomes
excellent for defeating metal armor. While the spell is in effect, the
weapon’s wielder has tactical advantage when using it to attack creatures
clad in metal armor.

Ranger 4th lvl transmutation

Smart Arrow

  • casting time 1 bonus action
  • range 150'

  • components VS
  • duration Cons. up to 1 rnd


Area of Effect: 1 creature
Saving Throw: Wis / negates effect
Select a creature you can see within range. For the duration of the spell,
you can make missile weapon attacks against that creature even if it is
not in your line of sight, as long as it is within range of the weapon. Your
missiles can swerve around corners, go up and down stairs, and even seek
out alternative paths to the target if a door is closed. They ignore cover and
concealment. Only a creature that has blocked all possible routes from you
to it is safe from your missiles.

Ranger 3rd LvL divination

Hunter's Insight

  • casting time 1 action
  • range self

  • components VS
  • duration Cons. up to 12hrs

Area of Effect: 1 creature
Saving Throw: None
By touching some of its fur or its tracks, you gain great insight into
the behavior of a creature you wish to hunt. You gain tactical advantage
on ability checks to find or track the animal, and whenever you make an
attack roll against it, you can add 1d4 to your roll.

Ranger 2nd lvl transmutation

Identify Tracks

  • casting time 1 action
  • range 30'

  • components VS
  • duration Instantaneous


You determine the size and type of creature that made tracks you can
see. If the tracks were made within the last week, you also learn how old
they are, if they are more than a week old, you learn only that.

Ranger 2nd lvl divination

Tremorsense

  • casting time 1 action
  • range self

  • components VS
  • duration 1 minute


You gain tremorsense, enabling you to detect moving creatures that are
in contact with the ground (or other solid or liquid surroundings) within
30 feet of your location. You must be on the ground (or in contact with the
same liquid or solid) for the ability to work. Creatures detected this way
can be “seen” as clearly as if you were using your eyes.

Ranger 2nd divination

Charged Missile

  • casting time 1 bonus action
  • range Touch

  • components VS
  • duration Concnetration 1 min


Saving Throw: None
One arrow, bolt, or sling bullet you touch becomes infused with
electrical energy. A successful attack with the affected ammunition does
its normal damage plus 5d6 lightning damage. The spell ends after the
projectile is used, whether it hits or misses.
Enhancement: For each spell slot used higher than 2nd level, the
missile does an additional 1d6 damage.

Ranger evocation

Tree Ladder

  • casting time 1 action
  • range touch

  • components VC
  • duration 1 minute


One living tree that you touch instantly grows ladderlike holds, allowing
it to be climbed easily by humanoid creatures. The DC to climb the tree
drops to 5. The handholds are sturdy enough to hold 500 lbs. of weight.
The spell has no effect if cast on a tree creature

Ranger transmutation

0 0
0 0
0 0
0 0
0 0
0 0
0 0