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Silent Image

  • casting time1 action
  • range60 feet

  • componentsV, S, M
  • durationConcentration, up to 10 minute

a bit of fleece

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual, it isn't accompanied by sound, smell, or other sensory effects.
You can use your action to cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking.
Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.

Sorcerer 1st level Illusion

Frozen ring on Water Shape

  • casting timeInstantaneous
  • range30 feet

  • components1 charge
  • duration1 hour

You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:

-You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement does not have enough force to cause damage.
--You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.
--You change the color or opacity of the water. The water must be changed in the same way throughout. This change lasts for 1 hour.
--You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour.

This item holds 2 charges and regains 1 charge per day at dawn.
This item is destroyed when it reaches 0 charges.
,,

Uncommon Ring Attunement Required?: N

Crude Potion of Freezing

  • casting time1 action
  • range20 feet

  • components
  • duration Up to 1 minute

As an action,you can splash the contents of the container onto a creature or object within 5 feet of you or throw the container up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature, treating the potion as an improvised weapon. On a hit, the target must make a DC 15 Constitution saving throw, taking 3d8 cold damage on a failed save, or half as much damage on a successful one.

This potion's blue liquid is very cold and doesn't get hot, even if it is held in a fire. The same can not be said about the crude and dirty vial containing it.

Potion

Crude Potion of Freezing

  • casting time1 action
  • range20 feet

  • components
  • duration Up to 1 minute

As an action,you can splash the contents of the container onto a creature or object within 5 feet of you or throw the container up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature, treating the potion as an improvised weapon. On a hit, the target must make a DC 15 Constitution saving throw, taking 3d8 cold damage on a failed save, or half as much damage on a successful one.

This potion's blue liquid is very cold and doesn't get hot, even if it is held in a fire. The same can not be said about the crude and dirty vial containing it.

Potion

Crude Potion of Freezing

  • casting time1 action
  • range20 feet

  • components
  • duration Up to 1 minute

As an action,you can splash the contents of the container onto a creature or object within 5 feet of you or throw the container up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature, treating the potion as an improvised weapon. On a hit, the target must make a DC 15 Constitution saving throw, taking 3d8 cold damage on a failed save, or half as much damage on a successful one.

This potion's blue liquid is very cold and doesn't get hot, even if it is held in a fire. The same can not be said about the crude and dirty vial containing it.

Potion

Crude Potion of Freezing

  • casting time1 action
  • range20 feet

  • components
  • duration Up to 1 minute

As an action,you can splash the contents of the container onto a creature or object within 5 feet of you or throw the container up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature, treating the potion as an improvised weapon. On a hit, the target must make a DC 15 Constitution saving throw, taking 3d8 cold damage on a failed save, or half as much damage on a successful one.

This potion's blue liquid is very cold and doesn't get hot, even if it is held in a fire. The same can not be said about the crude and dirty vial containing it.

Potion

Crude Potion of Freezing

  • casting time1 action
  • range20 feet

  • components
  • duration Up to 1 minute

As an action,you can splash the contents of the container onto a creature or object within 5 feet of you or throw the container up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature, treating the potion as an improvised weapon. On a hit, the target must make a DC 15 Constitution saving throw, taking 3d8 cold damage on a failed save, or half as much damage on a successful one.

This potion's blue liquid is very cold and doesn't get hot, even if it is held in a fire. The same can not be said about the crude and dirty vial containing it.

Potion

Crude Potion of Freezing

  • casting time1 action
  • range20 feet

  • components
  • duration Up to 1 minute

As an action,you can splash the contents of the container onto a creature or object within 5 feet of you or throw the container up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature, treating the potion as an improvised weapon. On a hit, the target must make a DC 15 Constitution saving throw, taking 3d8 cold damage on a failed save, or half as much damage on a successful one.

This potion's blue liquid is very cold and doesn't get hot, even if it is held in a fire. The same can not be said about the crude and dirty vial containing it.

Potion

Crude Potion of Freezing

  • casting time1 action
  • range20 feet

  • components
  • duration Up to 1 minute

As an action,you can splash the contents of the container onto a creature or object within 5 feet of you or throw the container up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature, treating the potion as an improvised weapon. On a hit, the target must make a DC 15 Constitution saving throw, taking 3d8 cold damage on a failed save, or half as much damage on a successful one.

This potion's blue liquid is very cold and doesn't get hot, even if it is held in a fire. The same can not be said about the crude and dirty vial containing it.

Potion

1 1
1 1
1 1
1 1
1 1
1 1
1 1
1 1
1 1

Crude Potion of Freezing

  • casting time1 action
  • range20 feet

  • components
  • duration Up to 1 minute

As an action,you can splash the contents of the container onto a creature or object within 5 feet of you or throw the container up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature, treating the potion as an improvised weapon. On a hit, the target must make a DC 15 Constitution saving throw, taking 3d8 cold damage on a failed save, or half as much damage on a successful one.

This potion's blue liquid is very cold and doesn't get hot, even if it is held in a fire. The same can not be said about the crude and dirty vial containing it.

Potion

Crude Potion of Freezing

  • casting time1 action
  • range20 feet

  • components
  • duration Up to 1 minute

As an action,you can splash the contents of the container onto a creature or object within 5 feet of you or throw the container up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature, treating the potion as an improvised weapon. On a hit, the target must make a DC 15 Constitution saving throw, taking 3d8 cold damage on a failed save, or half as much damage on a successful one.

This potion's blue liquid is very cold and doesn't get hot, even if it is held in a fire. The same can not be said about the crude and dirty vial containing it.

Potion

Crude Potion of Freezing

  • casting time1 action
  • range20 feet

  • components
  • duration Up to 1 minute

As an action,you can splash the contents of the container onto a creature or object within 5 feet of you or throw the container up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature, treating the potion as an improvised weapon. On a hit, the target must make a DC 15 Constitution saving throw, taking 3d8 cold damage on a failed save, or half as much damage on a successful one.

This potion's blue liquid is very cold and doesn't get hot, even if it is held in a fire. The same can not be said about the crude and dirty vial containing it.

Potion

Crude Potion of Freezing

  • casting time1 action
  • range20 feet

  • components
  • duration Up to 1 minute

As an action,you can splash the contents of the container onto a creature or object within 5 feet of you or throw the container up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature, treating the potion as an improvised weapon. On a hit, the target must make a DC 15 Constitution saving throw, taking 3d8 cold damage on a failed save, or half as much damage on a successful one.

This potion's blue liquid is very cold and doesn't get hot, even if it is held in a fire. The same can not be said about the crude and dirty vial containing it.

Potion

Crude Potion of Freezing

  • casting time1 action
  • range20 feet

  • components
  • duration Up to 1 minute

As an action,you can splash the contents of the container onto a creature or object within 5 feet of you or throw the container up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature, treating the potion as an improvised weapon. On a hit, the target must make a DC 15 Constitution saving throw, taking 3d8 cold damage on a failed save, or half as much damage on a successful one.

This potion's blue liquid is very cold and doesn't get hot, even if it is held in a fire. The same can not be said about the crude and dirty vial containing it.

Potion

Crude Potion of Freezing

  • casting time1 action
  • range20 feet

  • components
  • duration Up to 1 minute

As an action,you can splash the contents of the container onto a creature or object within 5 feet of you or throw the container up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature, treating the potion as an improvised weapon. On a hit, the target must make a DC 15 Constitution saving throw, taking 3d8 cold damage on a failed save, or half as much damage on a successful one.

This potion's blue liquid is very cold and doesn't get hot, even if it is held in a fire. The same can not be said about the crude and dirty vial containing it.

Potion

Crude Potion of Freezing

  • casting time1 action
  • range20 feet

  • components
  • duration Up to 1 minute

As an action,you can splash the contents of the container onto a creature or object within 5 feet of you or throw the container up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature, treating the potion as an improvised weapon. On a hit, the target must make a DC 15 Constitution saving throw, taking 3d8 cold damage on a failed save, or half as much damage on a successful one.

This potion's blue liquid is very cold and doesn't get hot, even if it is held in a fire. The same can not be said about the crude and dirty vial containing it.

Potion

Crude Potion of Freezing

  • casting time1 action
  • range20 feet

  • components
  • duration Up to 1 minute

As an action,you can splash the contents of the container onto a creature or object within 5 feet of you or throw the container up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature, treating the potion as an improvised weapon. On a hit, the target must make a DC 15 Constitution saving throw, taking 3d8 cold damage on a failed save, or half as much damage on a successful one.

This potion's blue liquid is very cold and doesn't get hot, even if it is held in a fire. The same can not be said about the crude and dirty vial containing it.

Potion

Potion of Minor Healing

  • casting time1 action
  • rangeTouch (Drink)

  • components
  • duration

As an action,you can drink the contents of this container our pour the contents into the mouth of an unconcious creature that you are next to. Upon drinking the contents of this potion, heal 1d4+1 hit points.

A light red potion swirls within the vial, giving off a faint light.

Potion

1 1
1 1
1 1
1 1
1 1
1 1
1 1
1 1
1 1

Potion of Minor Healing

  • casting time1 action
  • rangeTouch (Drink)

  • components
  • duration

As an action,you can drink the contents of this container our pour the contents into the mouth of an unconcious creature that you are next to. Upon drinking the contents of this potion, heal 1d4+1 hit points.

A light red potion swirls within the vial, giving off a faint light.

Potion

Potion of Minor Healing

  • casting time1 action
  • rangeTouch (Drink)

  • components
  • duration

As an action,you can drink the contents of this container our pour the contents into the mouth of an unconcious creature that you are next to. Upon drinking the contents of this potion, heal 1d4+1 hit points.

A light red potion swirls within the vial, giving off a faint light.

Potion

Potion of Minor Healing

  • casting time1 action
  • rangeTouch (Drink)

  • components
  • duration

As an action,you can drink the contents of this container our pour the contents into the mouth of an unconcious creature that you are next to. Upon drinking the contents of this potion, heal 1d4+1 hit points.

A light red potion swirls within the vial, giving off a faint light.

Potion

Potion of Minor Healing

  • casting time1 action
  • rangeTouch (Drink)

  • components
  • duration

As an action,you can drink the contents of this container our pour the contents into the mouth of an unconcious creature that you are next to. Upon drinking the contents of this potion, heal 1d4+1 hit points.

A light red potion swirls within the vial, giving off a faint light.

Potion

Potion of Minor Healing

  • casting time1 action
  • rangeTouch (Drink)

  • components
  • duration

As an action,you can drink the contents of this container our pour the contents into the mouth of an unconcious creature that you are next to. Upon drinking the contents of this potion, heal 1d4+1 hit points.

A light red potion swirls within the vial, giving off a faint light.

Potion

Potion of Minor Healing

  • casting time1 action
  • rangeTouch (Drink)

  • components
  • duration

As an action,you can drink the contents of this container our pour the contents into the mouth of an unconcious creature that you are next to. Upon drinking the contents of this potion, heal 1d4+1 hit points.

A light red potion swirls within the vial, giving off a faint light.

Potion

Potion of Minor Healing

  • casting time1 action
  • rangeTouch (Drink)

  • components
  • duration

As an action,you can drink the contents of this container our pour the contents into the mouth of an unconcious creature that you are next to. Upon drinking the contents of this potion, heal 1d4+1 hit points.

A light red potion swirls within the vial, giving off a faint light.

Potion

Potion of Minor Healing

  • casting time1 action
  • rangeTouch (Drink)

  • components
  • duration

As an action,you can drink the contents of this container our pour the contents into the mouth of an unconcious creature that you are next to. Upon drinking the contents of this potion, heal 1d4+1 hit points.

A light red potion swirls within the vial, giving off a faint light.

Potion

Potion of Minor Healing

  • casting time1 action
  • rangeTouch (Drink)

  • components
  • duration

As an action,you can drink the contents of this container our pour the contents into the mouth of an unconcious creature that you are next to. Upon drinking the contents of this potion, heal 1d4+1 hit points.

A light red potion swirls within the vial, giving off a faint light.

Potion

1 1
1 1
1 1
1 1
1 1
1 1
1 1
1 1
1 1