you drive a disorienting spike of psychich energy into the mind of one creature you can see within range., The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw before the end of your next turn.
,This spells damage increases by 1d6 when you reach certain levels:5th level (2d6), 11th level (3d6), and 17th level (4d6).
You psychically lash out at one creature you can see within range. The target must make an Intellegence saving throw or take 3d6 psychic damage,,and it can't take a reaction untill the end of its next turn. Moreover, on its next turn, it must choose whether it gets a move, an action, or a bonus action. On a successful save, the target takes half damage and suffers none of the spell's effects.
,When you cast this spell at 3rd level or higher, you can target one additional creature for each spell level above 2nd. The creature must be within 30 feet of each other.
Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.