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Mind Sliver

  • casting time1 action
  • range60 feet

  • componentsV,
  • durationInstantaneous

you drive a disorienting spike of psychich energy into the mind of one creature you can see within range., The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw before the end of your next turn.
,This spells damage increases by 1d6 when you reach certain levels:5th level (2d6), 11th level (3d6), and 17th level (4d6).

Wizard Enchantment cantrip

Tasha's Mind Whip

  • casting time1 action
  • range90 feet

  • componentsV,
  • duration1 round

You psychically lash out at one creature you can see within range. The target must make an Intellegence saving throw or take 3d6 psychic damage,,and it can't take a reaction untill the end of its next turn. Moreover, on its next turn, it must choose whether it gets a move, an action, or a bonus action. On a successful save, the target takes half damage and suffers none of the spell's effects.
,When you cast this spell at 3rd level or higher, you can target one additional creature for each spell level above 2nd. The creature must be within 30 feet of each other.

Wizard 2nd level enchantment

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