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Wunden Heilen

  • casting time1 Aktion
  • rangeBerührung

  • componentsVerbal / Gesten
  • durationUnmittelbar

Eine Kreatur, die du berhrst, erhlt eine Anzahl von Trefferpunkten zurck in Hhe von 1W8 + den Modifikator deines zum Zaubern relevanten Attributs. Der Zauber hat keine Auswirkungen auf Untote oder Konstrukte.

Auf hheren Graden: Wenn du diesen Spruch mit einem Zauberplatz des 2. oder eines hheren Grades wirkst, steigen die geheilten Trefferpunkte fr jeden Grad ber den 1. hinaus um 1W8.

Waldläufer Hervorrufung des 1. Grades

Zeichen des Jgers

  • casting time1 bonus action
  • range90 feet

  • componentsV
  • durationConcentration, up to 1 hour

You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
At Higher Levels: When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

Ranger 1st level Divination

Lange Schritte

  • casting time1 action
  • rangeTouch

  • componentsV, S, M
  • duration1 hour

a pinch of dirt

You touch a creature. The target's speed increases by 10 feet until the spell ends.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

Ranger 1st level Transmutation

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