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Blinded


• A blinded creature can’t see and automatically fails any ability check that requires sight.

• Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.

Condition

Charmed


• A charmed creature can’t Attack the charmer or target the charmer with harmful Abilities or magical Effects.

• The charmer has advantage on any ability check to interact socially with the creature.

Condition

Deafened


• A deafened creature can’t hear and automatically fails any ability check that requires hearing.

Condition

Frightened


• A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight.

• The creature can’t willingly move closer to the source of its fear.

Condition

Grappled


• A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.

• The condition ends if the Grappler is incapacitated (see the condition).

• The condition also ends if an Effect removes the grappled creature from the reach of the Grappler or Grappling Effect, such as when a creature is hurled away by the Thunderwave spell.

Condition

Incapacitated


• An incapacitated creature can’t take Actions or Reactions.

Condition

Invisible


• An invisible creature is impossible to see without the aid of magic or a Special sense. For the purpose of Hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.

• Attack rolls against the creature have disadvantage, and the creature’s Attack rolls have advantage.

Condition

Paralyzed


• A paralyzed creature is incapacitated (see the condition) and can’t move or speak.

• The creature automatically fails Strength and Dexterity Saving Throws.

• Attack rolls against the creature have advantage.

• Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.

Condition

Petrified


• A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.

• The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.

• Attack rolls against the creature have advantage.

• The creature automatically fails Strength and Dexterity Saving Throws.

• The creature has Resistance to all damage.

• The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.

Condition


Poisoned


• A poisoned creature has disadvantage on Attack rolls and Ability Checks.

Condition

Prone


• A prone creature’s only Movement option is to crawl, unless it stands up and thereby ends the condition.

• The creature has disadvantage on Attack rolls.

• An Attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the Attack roll has disadvantage.

Condition

Stunned


• A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly.

• The creature automatically fails Strength and Dexterity Saving Throws.

• Attack rolls against the creature have advantage.

Condition

Unconscious


• An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings

• The creature drops whatever it’s holding and falls prone.

• The creature automatically fails Strength and Dexterity Saving Throws.

• Attack rolls against the creature have advantage.

• Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.

Condition

Exhaustion


Some Special Abilities and environmental Hazards, such as starvation and the long-­term Effects of freezing or scorching temperatures, can lead to a Special condition called exhaustion. Exhaustion is measured in six levels. An Effect can give a creature one or more levels of exhaustion, as specified in the effect’s description.

Level - Effect
1 - Disadvantage on Ability Checks
2 - Speed halved
3 - Disadvantage on Attack rolls and Saving Throws
4 - Hit point maximum halved
5 - Speed reduced to 0
6 - Death

If an already exhausted creature suffers another Effect that causes exhaustion, its current level of exhaustion increases by the amount specified in the effect’s description.
A creature suffers the Effect of its current level of exhaustion as well as all lower levels. For example, a creature suffering level 2 exhaustion has its speed halved and has disadvantage on Ability Checks.

Condition

Condition

Condition


Finishing a Long Rest reduces a creature’s exhaustion level by 1, provided that the creature has also ingested some food and drink.

Finishing a Long Rest reduces a creature’s exhaustion level by 1, provided that the creature has also ingested some food and drink.