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Flaming Sphere

  • casting time 1 action
  • range 60 feet

  • components V, S, M
  • duration Concentration, up to 1 minute

a bit of tallow, a pinch of brimstone, and a dusting of powdered iron

5-foot-diameter sphere appear within range.

Any creature that ends turn near 5 feet

of the sphere makes Dex save.

Damage: 2d6 fire (half if success)

Bonus action: move sphere for 30ft.

Immediate Dex save if ram into

another creature and the sphere stops.

Movement: 5ft height/10ft gap

Light: 20ft bright + 20ft dim

Wizard 2nd level Conjuration

Mirror Image

  • casting time 1 action
  • range Self

  • components V, S
  • duration 1 minute

Three illusory duplicates of yourself .

Roll to hit: 1st (6+), 2nd (8+), 3rd (11+)

AC = 10 + Dex, ignore all other effects.

Cannot affect creatures that don't use

sight to perceive.

Wizard 2nd level Illusion


  • casting time1 action
  • range10 feet

  • componentsV, S
  • durationUp to 1 hour

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range.
ЃEЂў You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
ЃEЂў You instantaneously light or snuff out a candle, a torch, or a small campfire.
ЃEЂў You instantaneously clean or soil an object no larger than 1 cubic foot.
ЃEЂў You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
ЃEЂў You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
ЃEЂў You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.
If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

Wizard Transmutation cantrip

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2 2
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