(Holding up a symbol of life, the Wizard pricks their finger with a small dagger and lets their blood drip onto the talisman before touching it to the target's wound, thus healing it.) Pick any Warrior on the board (including the Wizard) and heal 1 of their Wounds. Each individual Warrior may only have this spell cast on him once per turn.
(From nowhere, the Wizard conjures up a hot and filling meal, ideal for restoring the constitution after a hard fight.) The Wizard conjures up a single meal. Roll 1D6 for the Warrior that eats it. On a score of 3+ that Warrior has 1 Wound restored.
(The Wizard points at one of their companions and a thin stream of blue energy pours from their fingertip, revitalizing them.) Pick any Warrior on the board (including the Wizard) and roll 1D6. On a score of 1,2, or 3 the spell has no effect. On a score of 4+, the chosen Warrior has that many Wounds healed.
(Moaning in anguish, the Wizard spreads their arms as an area of blackness takes shape around their foes.) Pick any 2 square by 2 square on the same board section as the Wizard. Every Monster in the chosen area suffers 1D6 wounds, with no modifiers for anything (Toughness, armour, Ignore Pain etc.)
(Muttering soothing words, the Wizard makes a complicated pattern in the air with a glowing sphere and suffuses the target in a golden glow.) Pick any Warrior on the board (including the Wizard) and heal 1d6 of their wounds.
(The Wizard conjures up a huge iron-mailed fist and sends it hurtling towards their opponent.) Pick any Monster up to 6 squares awat from the Wizard and roll 1d6. If the score is greater than or equal to the range of the target, it suffers 1d6+1 wounds.