Some individuals have an extraordinary bond with their animal companions.
These characters may spend their own Bennies for any animals under their control, including mounts, pets, familiars, and so on.
Animals take to your hero quickly and easily. They won’t attack him unless he attacks them first or they’re enraged for some reason.
The Beast Master’s “animal magnetism” is so great he’s attracted a loyal animal of some sort as well. This is typically an animal of Size 0 or smaller, subject to the GM’s approval.
The beast is an Extra and doesn’t Advance in Rank or abilities. If a pet is dismissed or killed, the hero gains a replacement in 1d4 days.
More Powerful Companions:
Beast Master may be taken more than once. Choose one of the effects below each time it’s chosen:
♦Gain an additional pet.
♦Increase one of the pet’s Traits one die type (only one Trait per pet).
♦Increase the maximum Size pet you may have by +1, to a maximum of 3.
♦Make one pet a Wild Card. (The hero must be of Heroic Rank).
Command is the basic ability to give clear instructions and support to allies in the thick of battle.
Extras in Command Range add +1 to their Spirit rolls when attempting to recover from being Shaken.
An arcane character may learn two new powers by choosing this Edge (which may be taken multiple times). He may choose from any powers of his Rank or lower normally available to his particular Arcane Background.
A character can add a new Trapping on a power she already has instead of gaining a new one. She might add an ice Trapping to her existing fire bolt, for example, so she could switch between ice and fire Trappings freely.
Wizards, weird scientists, and other arcane types always want more power. This Edge grants them an additional 5 Power Points.
Power Points may be selected more than once, but only once per Rank. It may be taken as often as desired at Legendary Rank, but each grants only 2 additional points.
Recover 10 Power Points when dealt a Joker.
This may not exceed your usual limit.