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Fascinate (Su)

  • casting time stand. action, maintained as a free action
  • range within 90 ft & himself

  • components V & S, Skill (Perform), (no M)
  • duration 1 round

Saving throw: Will negates & 24h reattempt

1 Level Bard
VISUAL & AUDIBLE (& capable to pay attention)
DC 10 + 1/2 Bard lvl + CHA

A bard can use his performance to cause one or more creatures to become fascinated with him.
The bard must also be able to see the creatures affected. Nearby combat or other dangers prevents this ability from working. Every 3 levels the bard beyond 1st, he can target 1 additional creature with this ability.

If saving throw fails: Quietly observes as long as bard maintains it. Also target takes a –4 penalty on all skill checks made as reactions, such as Perception checks.
Any potential threat: new saving throw
Any obvious threat (drawing a weapon, spellcasting, aiming weapon): effect breaks

Bard 1 Enchantment (compulsion)

Distraction (Su)

  • casting time stand. action, maintained as a free action
  • range within 30 ft & himself

  • components S, Skill (Perform)
  • duration 1 round

1 Level Bard
VISUAL

A bard learns to counter magic effects that depend on sight.
Each round of the countersong he makes a Perform (act, comedy, dance or oratory) skill check.
Any creature within range that is affected by a illusion (pattern) or illusion (figment) magical attack may use the bard’s Perform check result in place of its saving throw.
If a creature within range of the countersong is already under the effect of a noninstantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the distraction, but it must use the bard’s Perform skill check for the save.

Immune: Spells without saves

Bard 1 Class Feature

Countersong (Su)

  • casting time stand. action, maintained as a free action
  • range within 30 ft & himself

  • components V, Skill (Perform)
  • duration 1 round

1 Level Bard
AUDIBLE

A bard learns to counter magic effects that depend on sound (but not spells that have verbal components).
Each round of the countersong he makes a Perform (keyboard, percussion, wind, string, or sing) skill check.
Any creature within range that is affected by a sonic or language-dependent magical attack may use the bard’s Perform check result in place of its saving throw.
If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard’s Perform skill check for the save.

Immune: Spells without saves

Bard 1 Class Feature

Bardic Performance

  • casting time stand. action, maintained as a free action
  • range Around him & himself

  • components V and/or S, Skill (Perform)
  • duration Charges: 4+CHA+(2/lvl after 1) per day

A bard is trained to use the Perform skill to create magical effects.
Each round, he can produce any one of his bardic performance, as indicated by his lvl.
Starting & stopping to begin another performance is a stand. action.
Bardic performances cannot be disrupted, but it ends immediately if killed, paralyzed, stunned, knocked unconscious, and/or prevented from taking a free action to maintain.
Cannot have more than 1 performance at a time.

Always has audible and/or visual components.
Deaf bards = 20% fail with audible comp., language dependent and targets need to hear bard.
Blind Bards = 50% fail with visual comp. need line of sight.

Immune: Blind and deaf creatures

Bard Class Feature

Bardic Knowledge

  • casting time -
  • range -

  • components -
  • duration -

A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.

Bard Class Feature

Ghost Sound

  • casting time 1 stand. action
  • range close (25 + 5ft/2lvl)

  • components V, S, M
  • duration 1 round/lvl (D)

Saving throw: Will disbelief, Resist: no

Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. Choose whattype of sound it creates when casting it and cannot change the sound’s basic character.
Volume of sound created depends on your lvl.
Produce as much noise as 4 normal humans/caster lvl (max. 40 humans). The noise a ghost
sound spell produces can be virtually any type of sound within the volume limit.
Eg. horde of rats running = volume as 8 humans running & shouting.
Roaring Lion = noise from 16 humans, roaring dragon = noise from 32 humans. Anyone who hears
receives a Will save to disbelieve.

Can enhance the effectiveness of a silent image spell.
Can be made permanent with a permanency spell.

Bard, Sorcerer 0 Illusion (Figment)

Sleep

  • casting time 1 round
  • range medium (100 ft + 10 ft/lvl)

  • components V, S, M
  • duration 1 min/lvl

Saving throw: Will negates, Resist: yes, harmless

Advanced Player's Guide

Area: one or more living creatures within a 10ft radius burst

A sleep spell causes a magical slumber to come upon 4 HD of creatures. Creatures with the fewest HD are affected first. Among creatures with equal HD, those who are closest to the spell’s point of origin are affected first. HD that are not sufficient to affect a creature are wasted. Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). Sleep does not target unconscious creatures, constructs, or undead creatures.

Bard, Sorcerer 1 Enchantment (compulsion)[mind]

Inspire Courage (Su)

  • casting time stand. action, maintained as a free action
  • range allies & himself

  • components V or S, Skill (Perform), (no M)
  • duration 1 round

Saving throw: Will negates & 24h reattempt

1 Level Bard
VISUAL or AUDIBLE (choose before casting)

TLDR, +1 combat/weapon/saving throws (Fear & charm)

Bard can use his performance to inspire courage in his allies, bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
At 5 and every 6th lvl after, this bonus increases by +1, to a maximum of +4 at 17th level.
Inspire courage is a mind-affecting ability.

Bard 1 Class Feature, mind affecting

Borrow Skill

  • casting time 1 stand. action
  • range touch

  • components S, (no M)
  • duration up to 1 round/lvl

Saving throw: Will negates, harmless, Resist: yes, harmless

Advanced Player's Guide

Target: creature touched

You borrow one of the target’s known skills. After touching the subject, you can make a single check with the chosen skill using the subject’s skill ranks, but modified by your own key ability.

If you take longer than the spell’s duration to make the check or the check requires more time, then it fails and you must use your own skill ranks (if any). If the borrowed skill is a class skill for you, you gain the +3 bonus on checks using that skill.

Bard 1 Transmutation

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Unwitting Ally

  • casting time 1 stand. action
  • range close (25 + 5ft/2lvl)

  • components V, S, (no M)
  • duration 1 round

Saving throw: Will negates, Resist: yes

Advanced Player's Guide

Target: one living creature

You befuddle the target’s mind. The target has difficulty telling friend from foe for a short period of time. The subject is considered your ally and not your enemies’ ally while determining flanking. The subject takes no other hostile action against your enemies due to this spell’s effect.

Bard 0 Enchantment (charm)

Sift

  • casting time 1 stand. action
  • range 30ft, Area 10ft cube

  • components V, S, (no M)
  • duration Instantaneous

Saving throw: none, Resist: no

Advanced Player's Guide

You examine an area at range as if you were searching for fine details with the Perception skill. Make a Perception check with a -5 penalty, modified as normal for conditions. No penalty is applied for distance. Apply the result against the DC for any hidden features, such as secret doors, traps, or hidden treasure. You must be able to see the area you are attempting to search, and you only find details that can be perceived with sight or touch. Sift detects only objects and features, not actual creatures.

Bard 0 Divination

Flare

  • casting time 1 stand. action
  • range close (25 + 5ft/2lvl)

  • components V, (no M)
  • duration Instantaneous

Saving Throw: Fortiude negates, Resist: yes

Effect: Burst of Light

This cantrip creates a burst of light. If you cause the light to burst
in front of a single creature, that creature is dazzled for 1 minute
unless it makes a successful Fortitude save. Sightless creatures, as
well as creatures already dazzled, are not affected by flare.

Bard, Druid, Sorcerer 0 Evocation [light]

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