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Ghost Sound

  • casting time 1 stand. action
  • range close (25 + 5ft/2lvl)

  • components V, S, M
  • duration 1 round/lvl (D)

Saving throw: Will disbelief, Resist: no

Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. Choose whattype of sound it creates when casting it and cannot change the sound’s basic character.
Volume of sound created depends on your lvl.
Produce as much noise as 4 normal humans/caster lvl (max. 40 humans). The noise a ghost
sound spell produces can be virtually any type of sound within the volume limit.
Eg. horde of rats running = volume as 8 humans running & shouting.
Roaring Lion = noise from 16 humans, roaring dragon = noise from 32 humans. Anyone who hears
receives a Will save to disbelieve.

Can enhance the effectiveness of a silent image spell.
Can be made permanent with a permanency spell.

Bard, Sorcerer 0 Illusion (Figment)


  • casting time 1 round
  • range medium (100 ft + 10 ft/lvl)

  • components V, S, M
  • duration 1 min/lvl

Saving throw: Will negates, Resist: yes, harmless

Advanced Player's Guide

Area: one or more living creatures within a 10ft radius burst

A sleep spell causes a magical slumber to come upon 4 HD of creatures. Creatures with the fewest HD are affected first. Among creatures with equal HD, those who are closest to the spell’s point of origin are affected first. HD that are not sufficient to affect a creature are wasted. Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). Sleep does not target unconscious creatures, constructs, or undead creatures.

Bard, Sorcerer 1 Enchantment (compulsion)[mind]

Unwitting Ally

  • casting time 1 stand. action
  • range close (25 + 5ft/2lvl)

  • components V, S (no M)
  • duration 1 round

Saving throw: Will negates, Resist: yes

Advanced Player's Guide

Target: one living creature

You befuddle the target’s mind. The target has difficulty telling friend from foe for a short period of time. The subject is considered your ally and not your enemies’ ally while determining flanking. The subject takes no other hostile action against your enemies due to this spell’s effect.

Bard 0 Enchantment (charm)


  • casting time 1 stand. action
  • range 30ft, Area 10ft cube

  • components V, S (no M)
  • duration Instantaneous

Saving throw: none, Resist: no

Advanced Player's Guide

You examine an area at range as if you were searching for fine details with the Perception skill. Make a Perception check with a -5 penalty, modified as normal for conditions. No penalty is applied for distance. Apply the result against the DC for any hidden features, such as secret doors, traps, or hidden treasure. You must be able to see the area you are attempting to search, and you only find details that can be perceived with sight or touch. Sift detects only objects and features, not actual creatures.

Bard 0 Divination


  • casting time 1 stand. action
  • range close (25 + 5ft/2lvl)

  • components V (no M)
  • duration Instantaneous

Saving Throw: Fortiude negates, Resist: yes

Effect: Burst of Light

This cantrip creates a burst of light. If you cause the light to burst
in front of a single creature, that creature is dazzled for 1 minute
unless it makes a successful Fortitude save. Sightless creatures, as
well as creatures already dazzled, are not affected by flare.

Bard, Druid, Sorcerer 0 Evocation [light]

Borrow Skill

  • casting time 1 stand. action
  • range touch

  • components S (no M)
  • duration up to 1 round/lvl

Saving throw: Will negates, harmless, Resist: yes, harmless

Advanced Player's Guide

Target: creature touched

You borrow one of the target’s known skills. After touching the subject, you can make a single check with the chosen skill using the subject’s skill ranks, but modified by your own key ability.

If you take longer than the spell’s duration to make the check or the check requires more time, then it fails and you must use your own skill ranks (if any). If the borrowed skill is a class skill for you, you gain the +3 bonus on checks using that skill.

Bard 1 Transmutation

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