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Divine Smite

  • casting time Melee Attack
  • range

  • components
  • duration Instant

When you hit a creature with a melee weapon Attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each Spell Level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an Undead or a fiend.

Paladin Innate

Lay on Hands

  • casting time One Action
  • range Touch

  • components
  • duration Instant

You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5. As an action you can restore hit points up to the maximum amount remaining in your pool. Alternatively, you can expend 5 hit points from your pool to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and poisons with a single use of Lay on Hands by expending hit points separately for each use.

Paladin Innate

Divine Sense

  • casting time One Action
  • range 60 ft

  • components
  • duration 1 Turn

You know the location of any celestial, fiend, or undead within 60 feet that is not behind total cover. You know the type of any being whose presence you sense but not its identity. You also detect the presence of any place or object that has been consecrated or desecrated.

Paladin Innate

Vow of Enmity

  • casting time 1 action
  • range 10 ft

  • components
  • duration 1 minute

As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.

Paladin Channel Divinity

Hexblade's Curse

  • casting time bonus action
  • range 30 ft

  • components
  • duration 1 minute

As a bonus action, choose one creature you can see and place a curse on the creature. Until the curse ends, you gain the following benefits:

• You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.

• Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.

• If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).

You can’t use this feature again until you finish a short or long rest.

Warlock Hexblade

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