Reverberating energies begin to hum around you, ready to send out thunderous echoes that will shake your foes. For the duration of the spell, on your turn, you can use a bonus action to send echoes. When you do so, choose up to two creatures within range that must make a Constitution saving throw. On a failure, they take 3d8 bludgeoning damage and 3d8 thunder damage, or half as much on a success.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the number of creatures you can target increases by two for each slot level above 6th.
You stomp the ground and a 30 feet long, 10 feet wide and 40 feet deep fissure opens up from a point on the ground in range, in a direction you choose. Every creature in that area must make a Dexterity saving throw. On a failure, they fall into the fissure if they are small enough and take damage appropriate to the fall. On a success, they move to one side of the fissure (their choice), or grab its edge if there is no space to move to.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the depth of the fissure increases by 10 feet for each slot level above 3rd.