Level from: to








custom background URL

custom background icons
Back to default icons

Change class color:
Back to default color


Sorry guys, I need to pay server's bills.
=_=
Download PDF
Liked it?
Support on Boosty

Support on Patreon

Contacts:
Twitter with update log: @angrygazebo
if you have any ideas, email me
In Tobolar we trust!
Last spellbooks:
ArtificerWizardSorcererBardClericDruidPaladinRangerWarlockOtherw40k
What do you think?
http://beta.hardcodex.ru :3
A4 portrait 9 cards
on page

Disarm

  • casting time 1 reaction
  • range 30 feet

  • components V, S,
  • duration Instataneous

A weapon or item that is carried or held by a creature escapes it's grasp, flies in a random direction and lands 25 ft. away from the creature.

Wizard 1th-level evocation

Duhlark's Animerge

  • casting time 1 minute
  • range Touch

  • components V, S, M
  • duration Permanent

An empty cocoon

A highly specialized form of polymorph, this spell allows the caster to fuse two animals or beasts together into one unique, amalgamated form, allowing a number of traits from each creature to remain dominant in its new singular form. Both creatures must make a Constitution saving throw, beginning to transmute on a failed save. Then they must make a second Constitution saving throw with a DC 15, in order to survive the shock of transmutation or die on a failed save. If either creature succeeds on the first saving throw or fails the second one, the spell does not work. With a successful DC 28 Arcana check, the caster can choose which traits are passed on the hybrid. A Wizard of the School of Transmutation can make the Arcana Check with advantage.

Wizard 6th-level transmutation

Jellefy

  • casting time 1 action
  • range 120 feet

  • components V, S, M
  • duration Permanent

Jelly

You transform a willing creature you see, along with everything it's wearing and carrying, into a jelly form of itself. If the creature is unwilling then it must succeed on a Constitution saving throw or transform. The creature is considered ooze. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected. While in this form, the target's only method of movement is a crawling speed of 5 feet and is considered prone. The target can enter and occupy the space of another creature. The target has vulnerability to slashing, piercing and cold damage. The target can pass through small holes, narrow openings, and even mere cracks. While in the jelly form, the target can't manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.

Wizard 3th-level transmutation

Mirror Sight

  • casting time 10 minutes
  • range Touch

  • components V, S, M
  • duration Concentration, up to 10 minutes

A mirror

This spell lets you look into a mirror near you and see an image that is reflected in another specific mirror of your choice or an individual reflected in any other mirror. You receive only visual information through this ability. You can choose to transmit information both ways so that a person reflected in the remote mirror can view whatever appears in the mirror you are using.

Wizard 3th-level divination

Mimblewimble

  • casting time 1 reaction
  • range 10 feet

  • components V, S, M
  • duration Instataneous

A dry slug

This spell ties a creature's tongue in a knot, preventing it from speaking coherent for the next 3 words it will speak. If the creature is trying to cast a spell that require verbal components, it is unable to cast the spell.

Wizard 2th-level abjuration

0 0
0 0
0 0
0 0
0 0