or carry more than 10 pounds. ;Bard
or you can make discrete sounds at different times before the spell ends.
If you create an image of an object - such as a chair
the damage increases by 1d6 for each slot level above 1st. ;Bard
the sleeper takes damage
the spell ends. ;Bard
and it can't attack. If it drops to 0 hit points
the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object
you can target on additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them. ;Bard
temperature
the spell ends when the subject finishes what it was asked to do.
You can also specify conditions that will trigger a special activity during the duration. For example
the target must make a Wisdom saving throw at the start of each of its turns. If it fails
the spell ends for that creature. ;Bard
smells