Description
This weapon is magical an has +1 to hit as well as +1 to damage.Oath Death to those who wronged us
Once per long rest choose an enemy within sight. This enemy becomes your enemy for the next 7 days or until you choose a new one.
All Attacks against your sworn enemy deal another 2d6 radiant damage.
When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range.
As long as your sworn enemy is alive attacks against other enemies have disadvantage.
Gift of Groot
When a creature is killed by an arrow from this weapon, a single six-foot tree rapidly grows out of their corpse over the next minute.
Gift of Oona
Once per Short Rest you can perform an Oracle shot. For the next 10 minutes you can choose to see through the arrow.
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DMG:
This rough-hewn, gray stone is six inches around. It is carved with a deep fjell (mountain) rune. The stone has the following properties, which only work while it is on your person.
Create Tunnel. If you spend 1 minute touching a solid surface, at the end of that minute a circular hole opens in the surface that is up to 10 feet in diameter and 100 feet long. Once you use this property, you can't use it again until you finish a short or long rest.
Fists of Stone You gain a +1 bonus to attack and damage rolls with unarmed attacks.
Mountain's Strength You have advantage on Strength saving throws.
Geschmiedet in der Zeit als das Haus Nandar und der Elfen-Stamm des Ardeep Forrest im Krieg lagen wurde die Klinge stets vom Anfuhrer von Nightstone getragen. Als Lady Velrosa mit den Elfen Frieden schloss wurde die Klinge abgelegt und dient heute als Familienrelikt.
- Einhandiges Kurzschwert (magisch)
- +1 auf Attack Rolls und Damage Rolls (magisch)
- attack damage 1d6+dex
- +2d6 Schaden gegen Elfen und Barbaren
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DMG:
Your touch can siphon the life force of others to bolster your own. As an action, you can make a melee spell attack against a living creature, dealing necrotic damage equal to 1d8 + your Charisma modifier on a hit. You gain temporary hit points equal to the amount of necrotic damage dealt. If this feature kills the creature, you gain twice as many temporary hit points from using this feature. The damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). You may use this feature a number of times equal to your Charisma modifier(minimum one) and you regain all uses of this feature at the end of a long rest.
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DMG:
The time you've spent wielding negative energy has made itself a part of you. You have resistance to necrotic damage and your hit point maximum cannot be reduced. At 5th level, this feature extends to any undead under your control.