Writhing bolts of energy leap from your hand and strike a target you can see within range. The target must make a Constitution saving throw. On failure, the target takes 3d4 poison damage and is poisoned until the end of its next turn. On a successful save, it only takes half damage and isn't poisoned.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you deal an extra d4 poison damage per slot and the poisoned condition lasts one round longer for each slot level above 1st.
A detonating star appears at a point within range. All creatures within 40 feet of the star must make a Strength saving throw. On a successful save, a creature is pushed back 5 feet and they take 1d10 radiant damage. On a failed save, a creature is pushed 20 feet away from the star, takes 3d10 radiant damage, and is blinded until the end of their next turn. Creatures within 10 feet of the star have disadvantage on their saving throw, and take an additional 3d10 fire damage on a failed save.
A collapsing star appears at a point within range. All creatures within 40 feet of the star must make a Strength saving throw. On a successful save, a creature is pulled 5 feet towards the star, and they take 1d10 force damage. On a failed save, a creature is pulled 20 feet towards the star, takes 3d10 force damage, and is knocked prone. Creatures within 10 feet of the star have disadvantage on their saving throw, and take an additional 3d10 radiant damage on a failed save.