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provided that wood or other fuel is present in the new location.
• You instantaneously extinguish the flames within the cube.
• You double or halve the area of bright light and dim light cast by the flame

  • casting time or both . The change lasts for 1 hour.
    • You cause simple shapes-such as the vague form of a creature
  • range an inanimate object

  • components or a location- to appear within the flames and animate as you like. The shapes last for 1 hour.
    If you cast this spell multiple times
  • duration you can have up to three non-instantaneous effects created by it active at a time

and you can dismiss such an effect as an action.;Pact of Tome (Wizard)(XGE)

Druid change its color

S;Concentration

  • casting time the magic bonfire fills a 5-foot cube. Any creature in the bonfire's space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it enters the bonfire's space for the first time on a turn or ends its turn there.
    The bonfire ignites flammable objects in its area that aren't being worn or carried.
    The spell's damage increases by 1d8 when you reach 5th level (2d8)
  • range 11th level (3d8)

  • components and 17th level (4d8).;Warlock (XGE)
  • duration

Druid up to 1 minute;You create a bonfire on ground that you can see within range. Until the spells ends

S;Instantaneous;A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit

  • casting time three beams at 11th level
  • range and four beams at 17th level. you can direct the beams at the same target or at different ones. Make a separate attack roll for each beam. ;Warlock

Druid the target takes 1d10 force damage.
The spell creates more than one beam when you reach higher levels - two beams at 5th level

Invisible floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand. You can use the hand to manipulate an object

  • casting time stow or retrieve an item from an open container
  • range or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
    The hand can't attack

  • components activate magical items
  • duration or carry more than 10 pounds. ;Warlock (Telekinetic)

Druid open an unlocked door or container

S;Instantaneous;You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.;Pact of Tome (Cleric)

Druid

a sign of supernatural power

  • casting time brighten
  • range dim

  • components or change color for 1 minute.
    • You cause harmless tremors in the ground for 1 minute.
    • You create an instantaneous sound that originates from a point of your choice within range
  • duration such as a rumble of thunder

the cry of a raven

Druid within range. You create one of the following magical effects within range.
• Your voice booms up to three times as loud as normal for 1 minute.
• You cause flames to flicker

roll your Psionic Talent die

Druid and the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + ability modifier) or be moved toward you or away from you a number of feet equal to 5 times the number you rolled. A creature can willingly fail this save.;Telekinetic FEAT

you can roll your Psionic Talent die and add the number rolled to the check. You can choose to do so before or after rolling the d20

Druid but before you know whether the check succeeded or failed.;Wild Talent FEAT

you can roll your Psionic Talent die after you make the damage roll and then replace one of the damage dice with the number rolled on the Psionic Talent die.;Wild Talent FEAT

Druid

0;Control Flames;Transmutation cantrip;1 action;60 feet;S;Instantaneous or 1 hour (see below);You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:
• You instantaneously expand the flame 5 feet in one direction
0;Control Flames;Transmutation cantrip;1 action;60 feet;S;Instantaneous or 1 hour (see below);You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:
• You instantaneously expand the flame 5 feet in one direction
0;Create Bonfire;Conjuration cantrip;1 action;60 feet;V 0;Create Bonfire;Conjuration cantrip;1 action;60 feet;V
0;Eldritch Blast;Evocation cantrip;1 action;120 feet;V 0;Eldritch Blast;Evocation cantrip;1 action;120 feet;V
0;Mage Hand (Telekinetic);Conjuration cantrip;1 action;60 feet;None;1 minute;A spectral 0;Mage Hand (Telekinetic);Conjuration cantrip;1 action;60 feet;None;1 minute;A spectral
0;Spare the Dying;Necromancy cantrip;1 action;Touch;V 0;Spare the Dying;Necromancy cantrip;1 action;Touch;V
0;Thaumaturgy;Transmutation cantrip;1 action;30 feet;V;Up to 1 minute;You manifest a minor wonder 0;Thaumaturgy;Transmutation cantrip;1 action;30 feet;V;Up to 1 minute;You manifest a minor wonder
0;Telekinetic Shove;Psionic Talent Feat (Telekinetic);1 bonus action;30 feet;None;Instantaneous;You can try to telekinetically shove one creature you can see within 30 feet of you. When you do so 0;Telekinetic Shove;Psionic Talent Feat (Telekinetic);1 bonus action;30 feet;None;Instantaneous;You can try to telekinetically shove one creature you can see within 30 feet of you. When you do so
0;Psi-Boosted Ability;Psionic Talent Feat (Wild Talent);N/A;Self;None;Instantaneous;When you make an ability check with the ability increased by this feat 0;Psi-Boosted Ability;Psionic Talent Feat (Wild Talent);N/A;Self;None;Instantaneous;When you make an ability check with the ability increased by this feat
0;Psi-Guided Strike;Psionic Talent Feat (Wild Talent);N/A;Self;None;Instantaneous;Once on each of your turns when you hit with an attack roll that uses the ability increased by this feat 0;Psi-Guided Strike;Psionic Talent Feat (Wild Talent);N/A;Self;None;Instantaneous;Once on each of your turns when you hit with an attack roll that uses the ability increased by this feat

you can calm your mind for a moment and restore your Psionic Talent die to its starting size. You then can’t use Psi Replenishment again until you finish a long rest.;Wild Talent FEAT

Druid

0;Psi-Replenishment;Psionic Talent Feat (Wild Talent);1 bonus action;Self;None;Instantaneous;As a bonus action 0;Psi-Replenishment;Psionic Talent Feat (Wild Talent);1 bonus action;Self;None;Instantaneous;As a bonus action