Level from: to






custom background URL

Change class color:
Back to default color


Sorry guys, I need to pay server's bills.
=_=
Download PDF
Liked it?
Support on Patreon

Contacts:
Twitter with update log: @angrygazebo
if you have any ideas, email me
In Tobolar we trust!
Last spellbooks:
WizardSorcererBardClericDruidPaladinRangerWarlockOtherw40k
What do you think?
http://beta.hardcodex.ru :3
A4 portrait 9 cards
on page

Agonizing Blast

When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.

Warlock Eldritch Blast

Armor of Shadows

  • casting time1 action
  • rangeSelf

  • componentsV, S
  • duration8 hours

You can cast Mage armor on yourself at will, without expending a spell slot or material components.


You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

Warlock

Ascendant Step

  • casting time1 action
  • rangeSelf

  • componentsV, S
  • durationConcentration
    Up to 10 minutes

You can cast Levitate on yourself at will, without expending a spell slot or material components.


One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target’s altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell’s range.

When the spell ends, the target floats gently to the ground if it is still aloft.

Warlock 9th level

Aspect of the Moon

You no longer need to sleep and can’t be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as reading your Book of Shadows and keeping watch.

Warlock Pact of the Tome

Beast Speech

  • casting time1 action
  • rangeSelf

  • componentsV, S
  • duration10 minutes

You can cast Speak with Animals at will, without expending a spell slot.


You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM’s discretion.

Warlock

Beguiling Influence

You gain proficiency in the Deception and Persuasion skills.

Warlock

Bewitching Whispers

  • casting time1 action
  • range30 ft

  • componentsV, S
  • durationConcentration
    Up to 1 minute

You can cast Compulsion once using a warlock spell slot. You can’t do so again until you finish a long rest.


Creatures of your choice that you can see within range and that can hear you must make a Wisdom saving throw. A target automatically succeeds on this saving throw if it can't be charmed. On a failed save, a target is affected by this spell. Until the spell ends, you can use a bonus action on each of your turns to designate a direction that is horizontal to you. Each affected target must use as much of its movement as possible to move in that direction on its next turn. It can take its action before it moves. After moving in this way, it can make another Wisdom saving to try to end the effect. A target isn't compelled to move into an obviously deadly hazard, such as a fire or pit, but it will provoke opportunity attacks to move in the designated direction.

Warlock 7th level

Book of Ancient Secrets

You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class’s spell list (the two needn’t be from the same list). The spells appear in the book and don’t count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can’t cast the spells except as rituals, unless you’ve learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.

On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell’s level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.

Warlock Pact of the Tome

Cloak of Flies

  • casting time1 bonus action
  • range5 ft

  • componentsNone
  • durationIncapacitated
    Dismiss as bonus action

As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. The aura extends 5 feet from you in every direction, but not through total cover. It lasts until you’re incapacitated or you dismiss it as a bonus action.

The aura grants you advantage on Charisma (Intimidation) checks but disadvantage on all other Charisma checks. Any other creature that starts its turn in the aura takes poison damage equal to your Charisma modifier (minimum of 0 damage).

Once you use this invocation, you can’t use it again until you finish a short or long rest.

Warlock 5th level

0 0
0 0
9 9
0 0
0 0
0 0
7 7
0 0
5 5

Devil’s Sight

You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.

Warlock

Dreadful Word [1/2]

  • casting time1 action
  • range90 ft

  • componentsV, S, M
  • durationConcentration
    Up to 1 minutes

Three nut shells

You can cast Confusion once using a warlock spell slot. You can’t do so again until you finish a long rest.


This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it. An affected target can’t take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn. d10 Behavior 1 The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn’t take an action this turn. 2–6 The creature doesn’t move or take actions this turn. 7–8 The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. 9–10 The creature can act and move

Warlock 7th level

Dreadful Word [2/2]

  • casting time1 action
  • range90 ft

  • componentsV, S, M
  • durationConcentration
    Up to 1 minutes

Three nut shells

normally. At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the radius of the Sphere increases by 5 feet for each slot above 4th.

Warlock 7th level

Eldritch Sight

  • casting time1 action
  • rangeSelf

  • componentsV, S
  • durationConcentration
    Up to 10 minutes

You can cast detect magic at will, without expending a spell slot.


For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

Warlock

Eldritch Smite

Once per turn when you hit a creature with your pact weapon, you can expend a warlock spell slot to deal an extra 1d8 force damage to the target, plus another 1d8 per level of the spell slot, and you can knock the target prone if it is Huge or smaller.

Warlock 5th level - Pact of the Blade

Eldritch Spear

When you cast eldritch blast, its range is 300 feet.

Warlock Eldritch Blast

Eyes of the Rune Keeper

You can read all writing.

Warlock

Fiendish Vigor

  • casting time1 action
  • rangeSelf

  • componentsV, S
  • duration1 hour

You can cast False Life on yourself at will as a 1st-level spell, without expending a spell slot or material components.


Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.

Warlock

Gaze of Two Minds

  • casting time1 action
  • rangeTouch

  • componentsNone
  • durationAction to extend

You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature’s senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.

Warlock

0 0
7 7
7 7
0 0
5 5
0 0
0 0
0 0
0 0

Ghostly Gaze

  • casting time1 action
  • rangeSelf

  • componentsNone
  • durationUp to 1 minute

As an action, you gain the ability to see through solid objects to a range of 30 feet. Within that range, you have darkvision if you don’t already have it. This special sight lasts for 1 minute or until your concentration ends (as if you were concentrating on a spell). During that time, you perceive objects as ghostly, transparent images.

Once you use this invocation, you can’t use it again until you finish a short or long rest.

Warlock 7th level

Gift of the Depths

  • casting time1 action
  • range30 ft

  • componentsV, S, M
  • duration24 hours

A short reed or piece of straw

You can breathe underwater, and you gain a swimming speed equal to your walking speed.

You can also cast Water Breathing once without expending a spell slot. You regain the ability to do so when you finish a long rest.


This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.

Warlock 5th level

Gift of the Ever-Living Ones

Whenever you regain hit points while your familiar is within 100 feet of you, treat any dice rolled to determine the hit points you regain as having rolled their maximum value for you.

Warlock Pact of the Chain

Grasp of Hadar

Once on each of your turns when you hit a creature with your eldritch blast, you can move that creature in a straight line 10 feet closer to you.

Warlock Eldritch Blade Cantrip

Improved Pact Weapon

You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells.

In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls.

Finally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow.

Warlock Pact of the Blade

Lance of Lethargy

Once on each of your turns when you hit a creature with your eldritch blast, you can reduce that creature’s speed by 10 feet until the end of your next turn.

Warlock Eldritch Blast Cantrip

Maddening Hex

  • casting time1 bonus action
  • rangeLine of Sight - 30 ft

Required: Hex spell or a warlock feature that curses

As a bonus action, you cause a psychic disturbance around the target cursed by your hex spell or by a warlock feature of yours, such as Hexblade’s Curse or Sign of Ill Omen. When you do so, you deal psychic damage to the cursed target and each creature of your choice that you can see within 5 feet of it. The psychic damage equals your Charisma modifier (minimum of 1 damage). To use this invocation, you must be able to see the cursed target, and it must be within 30 feet of you.

Warlock 5th level

Mask of Many Faces

  • casting time1 action
  • rangeSelf

  • componentsV, S
  • duration1 hour

You can cast Disguise Self at will, without expending a spell slot.


You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can’t change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.

Warlock

Minions of Chaos [1/2]

  • casting time1 minute
  • range90 ft

  • componentsV, S, M
  • durationConcentration
    Up to 1 hour

Burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water

You can cast Conjure Elemental once using a warlock spell slot. You can’t do so again until you finish a long rest.


You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. The elemental disappears when it drops to 0 hit points or when the spell ends. The elemental is friendly to you and your companions for the duration. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don’t issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions. If your concentration is broken, the elemental doesn’t disappear. Instead, you lose control of the elemental, it becomes hostile toward you

Warlock 9th level

7 7
5 5
0 0
0 0
0 0
0 0
5 5
0 0
9 9

Minions of Chaos [2/2]

  • casting time1 minute
  • range90 ft

  • componentsV, S, M
  • durationConcentration
    Up to 1 hour

Burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water

and your companions, and it might attack. An uncontrolled elemental can’t be dismissed by you, and it disappears 1 hour after you summoned it. The GM has the elemental’s statistics.

At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the Challenge rating increases by 1 for each slot level above 5th.

Warlock 9th level

Mire the Mind

  • casting time1 action
  • range120 ft

  • componentsV, S, M
  • durationConcentration
    Up to 1 minute

A drop of molasses

You can cast Slow once using a warlock spell slot. You can’t do so again until you finish a long rest.

You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration.

An affected target’s speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can’t use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature’s abilities or magic items, it can’t make more than one melee or ranged attack during its turn.

If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn’t take effect until the creature’s next turn, and the creature must use its action on that turn to complete the spell. If it can’t, the spell is wasted.

A creature affected by this spell makes another Wisdom saving throw at the end of its turn to end the effect.

Warlock 5th level

Misty Visions

  • casting time1 action
  • range60 ft

  • componentsV, S
  • durationConcentration
    Up to 10 minutes

You can cast Silent Image at will, without expending a spell slot or material components.


You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual

Warlock

One with Shadows

  • casting time1 action
  • rangeSelf

  • componentsNone
  • durationMove/Action/Reaction

When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.

Warlock 5th level

Otherworldly Leap

  • casting time1 action
  • rangeSelf

  • componentsV, S
  • duration1 minute

You can cast Jump on yourself at will, without expending a spell slot or material components.


You touch a creature. The creature’s jump distance is tripled until the spell ends.

Warlock 9th level

Relentless Hex

  • casting time1 Bonus action
  • rangeSelf

  • componentsNone
  • durationN/A

Required: Hex spell or a warlock feature that curses

Your curse creates a temporary bond between you and your target. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see within 5 feet of the target cursed by your hex spell or by a warlock feature of yours, such as Hexblade’s Curse or Sign of Ill Omen. To teleport in this way, you must be able to see the cursed target.

Warlock 7th level

Repelling Blast

When you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.

Warlock Eldritch Blast Cantrip

Sculptor of Flesh [1/2]

  • casting time1 action
  • range60 ft

  • componentsV, S, M
  • durationConcentration
    Up to 1 hour

A caterpillar cocoon

You can cast Polymorph once using a warlock spell slot. You can’t do so again until you finish a long rest.


This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target’s (or the target’s level, if it doesn’t have a challenge rating). The target’s game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its

Warlock 7th level

Sculptor of Flesh [2/2]

  • casting time1 action
  • range60 ft

  • componentsV, S, M
  • durationConcentration
    Up to 1 hour

A caterpillar cocoon

normal form. As long as the excess damage doesn’t reduce the creature’s normal form to 0 hit points, it isn’t knocked unconscious.

The creature is limited in the actions it can perform by the nature of its new form, and it can’t speak, cast spells, or take any other action that requires hands or speech.

The target’s gear melds into the new form. The creature can’t activate, use, wield, or otherwise benefit from any of its equipment.

Warlock 7th level

9 9
5 5
0 0
5 5
9 9
7 7
0 0
7 7
7 7

Sign of Ill Omen [1/2]

  • casting time1 action
  • rangeTouch

  • componentsV, S
  • durationConcentration
    Up to 1 minute

You can cast Bestow Curse once using a warlock spell slot. You can’t do so again until you finish a long rest.

You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the nature of the curse from the following options: Choose one ability score. While cursed, the target has disadvantage on ability checks and saving throws made with that ability score. While cursed, the target has disadvantage on attack rolls against you. While cursed, the target must make a Wisdom saving throw at the start of each of its turns. If it fails, it wastes its action that turn doing nothing. While the target is cursed, your attacks and spells deal an extra 1d8 necrotic damage to the target. A remove curse spell ends this effect. At the GM’s option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The GM has final say on such a curse’s effect.

At Higher Levels: If you cast this spell using a spell slot of 4th level or higher, the Duration is Concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the Duration is 8 hours.

Warlock 5th level

Sign of Ill Omen [2/2]

  • casting time1 action
  • rangeTouch

  • componentsV, S
  • durationConcentration
    Up to 1 minute

If you use a spell slot of 7th level or higher, the Duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a Duration that doesn't require Concentration.

Warlock 5th level

Thief of Five Fates

  • casting time1 action
  • range30 ft

  • componentsV, S, M
  • durationConcentration
    Up to 1 minute

A drop of blood

You can cast Bane once using a warlock spell slot. You can’t do so again until you finish a long rest.


Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

Warlock

Thirsting Blade

You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.

Warlock 5th level - Pact of the Blade

Tomb of Levistus

  • casting time1 reaction
  • rangeSelf

  • componentsNone
  • durationEnd of your next turn

As a reaction when you take damage, you can entomb yourself in ice, which melts away at the end of your next turn. You gain 10 temporary hit points per warlock level, which take as much of the triggering damage as possible. Immediately after you take the damage, you gain vulnerability to fire damage, your speed is reduced to 0, and you are incapacitated. These effects, including any remaining temporary hit points, all end when the ice melts.

Once you use this invocation, you can’t use it again until you finish a short or long rest.

Warlock 5th level

Trickster's Escape

  • casting time1 action
  • rangeSelf

  • componentsV, S, M
  • duration1 hour

A leather strap, bound around the arm or a similar appendage

You can cast Freedom of Movement once on yourself without expending a spell slot. You regain the ability to do so when you finish a long rest.


You touch a willing creature. For the duration, the target’s movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target’s speed nor cause the target to be paralyzed or restrained.

The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it grappled. Finally, being underwater imposes no penalties on the target’s movement or attacks.

Warlock 7th level

Voice of the Chain Master

You can communicate telepathically with your familiar and perceive through your familiar’s senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar’s senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.

Warlock Pact of the Chain

Whispers of the Grave

  • casting time1 action
  • range10 ft

  • componentsV, S, M
  • duration10 minutes

Burning incense

You can cast Speak with Dead at will, without expending a spell slot.


You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can’t be undead. The spell fails if the corpse was the target of this spell within the last 10 days.

Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn’t return the creature’s soul to its body, only its animating spirit. Thus, the corpse can’t learn new information, doesn’t comprehend anything that has happened since it died, and can’t speculate about future events.

Warlock 9th level

5 5
5 5
0 0
5 5
5 5
7 7
0 0
9 9