When choosing this spell, an artisan chooses the damage type for the spell: heat, cold, or lightning. A beam of colored light streaks toward a character within range (red for heat, white for cold, and blue for lightning). Make a ranged spell attack against the target. On a hit, it takes 1d8 damage of the chosen damage type.
You point your focus at an object and can lift and move the object from a distance with a ghostly paw. You can use your action to control the magic paw. You can use the paw to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the paw up to 30 feet each time you use it. The paw can’t attack, activate masterwork artifacts, or carry heavy objects.
For the duration, you smell the presence of magic, the Unseen, and characters under Unseen influence within 30 feet of you. If you sense magic in this way, you can use your action to smell a faint odor around any specific and visible character or object in the area that bears magic. This spell cannot be used if the spellcaster is Anosmic.