(Lurk Augment) A creature hit by the lurk's attack must make a will saving throw (DC 10 + Int modifier) or lose its psionic focus in addition to taking the damage from the attack. For every 2 power points spent, the DC increased by 1. Minimum level 1st.
(Lurk Augment) The Lurk's next attack deals an extra 1d6 points of damage from a sneak attack. For every 2 power points spent, this damage increased by 1d6 points. The attack must be one to which sneak attack damage applies. Minimum level 1st.