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PRESTIDIGITATION

  • casting time 1 action
  • range 10 feet

  • components V, S
  • duration Up to 1 hour

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range.

• You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
• You instantaneously light or snuff out a candle, a torch, or a small campfire.
• You instantaneously clean or soil an object no larger than 1 cubic foot.
• You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
• You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
• You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

Warlock Transmutation cantrip

POISON SPRAY

  • casting time 1 action
  • range 10 feet

  • components V, S
  • duration Instantaneous

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm.
The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

At higher Levels this spell's damage changes to:
- Warlock 5th level (2d12)
- Warlock 11th level (3d12)
- Warlock 17th level (4d12)

Warlock Conjuration cantrip

MINOR ILLUSION

  • casting time 1 action
  • range 30 feet

  • components S, M
  • duration 1 minute

a bit of fleece

You create a sound or an image of an object within range. It ends if you cast this spell again, you can dismiss it as an action.

Create sound:
The volume can range from a whisper to a scream.
It can be your voice, someone else’s voice, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

Create an image of an object:
Such as a chair, muddy footprints, or a small chest
It must be no larger than a 2 meter cube.
The image can’t create sound, light, smell, or any other sensory effect.
Physical interaction with the image reveals it to be an illusion, because things can pass through it.

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC.
If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

Warlock Illusion cantrip

MAGE HAND

  • casting time 1 action
  • range 30 feet

  • components V, S
  • duration 1 minute

A spectral, floating hand appears at a point you choose within range.

The hand lasts for the duration or until you dismiss it as an action.

The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand.

You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial.
You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magical items, or carry more than 10 pounds.

Warlock Conjuration cantrip

FRIENDS

  • casting time 1 action
  • range Self

  • components V, S
  • duration Concentration, up to 1 minute

Choose one non-hostile creature, you have advantage on all Charisma checks toward them.

When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you.

A creature prone to violence might attack you.

Another creature might seek retribution in other ways (at the DM's discretion), depending on the nature of your interaction with it.

Warlock Enchantment cantrip

ELDRITCH BLAST

  • casting time 1 action
  • range 120 feet

  • components V, S
  • duration Instantaneous

A beam of crackling energy streaks toward a creature within range.
Make a ranged spell attack against the target.
On a hit, the target takes 1d10 force damage.

At higher Levels this spell's attack changes to:
- Warlock 5th level (two beams)
- Warlock 11th level (three beams)
- Warlock 17th level (four beams)

Yyou can direct the beams at the same target or at different ones.
Make a separate attack roll for each beam.

Warlock Evocation cantrip

CHILL TOUCH

  • casting time 1 action
  • range 120 feet

  • components V, S
  • duration 1 round

You create a ghostly, skeletal hand in the space of a creature within range to assail it with the chill of the grave.
Make a ranged spell attack.
On a hit, the target takes 1d8 necrotic damage, hit points cant be restored until the start of your next turn. Until then, the hand clings to the target.

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

At higher Levels this spell's damage changes to:
- Warlock 5th level (2d8)
- Warlock 11th level (3d8)
- Warlock 17th level (4d8)

Warlock Necromancy cantrip

BLADE WARD

  • casting time 1 action
  • range Self

  • components V, S
  • duration 1 round

You extend your hand and trace a sigil of warding in the air.

Gain resistance to the following damage from weapon attacks until the end of your next turn:

- bludgeoning

- piercing

- slashing

Warlock Abjuration cantrip

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