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A4 portrait 9 cards
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Cave Bear

  • casting time Bonus Action
  • range Self

  • components
  • duration Half Level

Str+5, Dex+0, Con+3

Darkvision 60ft

Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.

Bite: 9 (1d8 + 5) piercing damage.

Claws: 12 (2d6 + 5) slashing damage.

Ice Spider Queen

  • casting time Bonus Action
  • range Self

  • components
  • duration Half Level

Str+2, Dex+3, Con+1

Blind Site 10ft, Darkvision 60ft

Cold Aura. Any creature that starts its turn within 5 feet of the spider takes 5 (2d4) cold damage.
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.

Bite: (1d8 + 3) piercing damage.

Crag Cat

  • casting time Bonus Action
  • range Self

  • components
  • duration Half Level

Str+3, Dex+3, Con+3

Darkvision 60ft

Nondetection. The cat cannot be targeted or detected by any divination magic or perceived through magical scrying sensors.

Spell Turning. The cat has advantage on saving throws against any spell that tagets only the cat (not an area). If the cat's saving throw succeeds and the spell is of 7th level or lower, the spell has no effect on the cat and instead tagets the caster.

Bite: (1d10+3) piercing damage.

Claw: (1d8+3) slashing damage.

Giant Elk

  • casting time Bonus Action
  • range Self

  • components
  • duration Half Level

Str+4, Dex+3, Con+2

Charge. If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Ram: (2d6 + 4) bludgeoning damage.

Hooves: 22 (4d8 + 4) bludgeoning damage. Prone.

Dire Wolf

  • casting time Bonus Action
  • range Self

  • components
  • duration Half Level

Str+3, Dex+2, Con+2


Keen Hearing and Smell: The wolf has an advantage on the Wisdom (Perception) checks that rely on hearing or the smell.

Pack Tactics: Basically, the wolf has an advantage on an attack roll against a creature if it at least one of the wolf’s allies is within the 5 ft. of the creature and also the ally isn’t Incapacitated.

Bite. (2d6 + 3) piercing damage


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