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Druid

Summon Bestial Spirit [1/3]

  • casting time1 action
  • range90 feet

  • componentsV, S, M
  • durationConcentration, up to 1 hour

a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp

You call forth the spirit of a beast. The spirit manifests physically in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block below. When you cast the spell, choose an environment: Air, Land, or Water. The creature physically resembles an animal of your choice that is native to the chosen environment, which also determines one of the movement modes in the creature's stat block. The creature disappears when it drops to 0 hit points or when the spell ends. The creature is friendly to you and your companions for the spell's duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don't issue any, it defends itself but otherwise takes no action.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the creature assumes the higher level for that casting wherever it uses the spell's level in its stat

Druid 2nd-level conjuration

Summon Bestial Spirit [2/3]

  • casting time1 action
  • range90 feet

  • componentsV, S, M
  • durationConcentration, up to 1 hour

a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp

block.


BESTIAL SPIRIT
Small beast, unaligned

Armor Class 11 + the level of the spell (natural armor)

Hit Points equal the beast's Constitution modifier + your spellcasting ability modifier + ten times the spell's level

Speed 30 ft., climb 30 ft. (Land only), fly 60 ft. (Air only), swim 30 ft. (Water only)

STR - 18 (+4) // DEX - 11 (+0) // CON - 16 (+3)
INT - 4 (-4) // WIS - 14 (+2) // CHA - 5 (-3)

Senses darkvision 60 ft., passive Perception 12

Languages understands the languages you speak
Amphibious (Water Only). The beast can breathe air and water.
Flyby (Air Only). The beast doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Pack Tactics (Land and Water Only). The beast has advantage on an attack roll against a creature if at least one of the beast's allies is within 5 feet of the creature and the ally isn't

Druid 2nd-level conjuration

Summon Bestial Spirit [3/3]

  • casting time1 action
  • range90 feet

  • componentsV, S, M
  • durationConcentration, up to 1 hour

a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp

incapacitated.


ACTIONS

Multiattack. The beast makes a number of attacks equal to half this spell's level (rounded down).

Maul. Melee Weapon Attack: +4 + the spell's level to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell's level piercing damage.

Druid 2nd-level conjuration

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