( ) You call forth the spirit of a beast. The spirit
manifests physically in an unoccupied space that
you can see within range. This corporeal form
uses the Bestial Spirit stat block below. When
you cast the spell, choose an environment: Air,
Land, or Water. The creature physically
resembles an animal of your choice that is native
to the chosen environment, which also
determines one of the movement modes in the
creature’s stat block. The creature disappears
when it drops to 0 hit points or when the spell
ends.
The creature is friendly to you and your
companions for the spell’s duration. In combat,
the creature shares your initiative count, but it
takes its turn immediately after yours. It obeys
verbal commands that you issue to it (no action
required by you). If you don’t issue any, it
defends itself but otherwise takes no action.
At Higher Levels. When you cast this spell
using a spell slot of 3rd level or higher, the
creature assumes the higher level for
that
casting wherever it uses the spell’s level in its
stat block.
BESTIAL SPIRIT
Small beast, unaligned
Armor Class 11 + the level of the spell (natural armor)
Hit Points equal the beast’s Constitution modifier + your spellcasting ability modifier + ten times the spell’s level
Speed 30 ft., climb 30 ft. (Land only), fly 60 ft. (Air only), swim 30 ft. (Water only)
STR - 18 (+4) DEX - 11 (+0) CON - 16 (+3)
INT - 4 (−4) WIS - 14 (+2) CHA - 5 (−3)
Senses darkvision 60 ft., passive Perception 12
Languages understands the languages you speak
Amphibious (Water Only). The beast can breathe air and water.
Flyby (Air Only). The beast doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Pack Tactics (Land and Water Only). The beast has advantage on an attack roll against a creature if at least one of the beast’s allies is within 5 feet of the creature and the ally isn’t
incapacitated.
ACTIONS
Multiattack. The beast makes a number of
attacks equal to half this spell’s level (rounded down).
Maul. Melee Weapon Attack: +4 + the spell’s level to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level piercing damage.