step 1 - download the example.csv
step 2 - fill your own .csv file with spells based on example.csv
step 3 - select the file, choose a class
step 4 -
Back is ready for two-sided print!
(you can see it only in the print preview)
range stow or retrieve an item from an open container
components or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. The hand can't attack
duration activate magical items
or carry more than 10 pounds. ;Wizard
Wizard floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your action to control the hand. You can use the hand to manipulate an object
S;Instantaneous;You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage. This spell's damage increases by 1d12 when you reach 5th level (2d12)
casting time and 17 level (4d12). ;Wizard
range
Wizard 11th level (3d12)
M;Instantaneous;(a drop of water or piece of ice)You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit
casting time the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage. At Higher Levels: When you cast this spell using aspell slot of 2nd level or higher
range the cold damage increases by 1d6 for each slot level above 1st.;Wizard (XGE)
Wizard the target takes 1d10 piercing damage. Hit or miss
S;Instantaneous;You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4+1 force damage to its target. The darts all strike simultaneously and you can direct them to hit one creature or several. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher
Wizard the spell creates one more dart for each slot above 1st. ;Wizard
S;1 round;An invisible barrier of magical force appears and protects you. Until the start of your next turn
casting time including against the triggering attack
range and you take no damage from magic missile.;Wizard
Wizard you have a +5 bonus to AC
S
casting time recognizes you as the sender if it knows you
range and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message. You can send the message across any distance and even to other planes of existence
components but if the target is on a different plane than you
duration there is a 5 percent chance that the message doesn't arrive. ;Wizard
Wizard M;1 round;(A short piece of fine copper wire)You send a short message of twenty-five words or less to a creature with you are familiar. The creature hears the message in its mind
S;1 round;An invisible barrier of magical force appears and protects you. Until the start of your next turn
casting time including against the triggering attack
range and you take no damage from magic missile.;Wizard
Wizard you have a +5 bonus to AC
S;1 round;An invisible barrier of magical force appears and protects you. Until the start of your next turn
casting time including against the triggering attack
range and you take no damage from magic missile.;Wizard
Wizard you have a +5 bonus to AC
S;1 round;An invisible barrier of magical force appears and protects you. Until the start of your next turn
casting time including against the triggering attack
range and you take no damage from magic missile.;Wizard