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Booming Blade

  • casting time1 action
  • range5 feet

  • componentsV, M
  • duration1 round

a weapon

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and it becomes sheathed in booming energy until the start of your next turn. If the target willingly moves before then, it immediately takes 1d8 thunder damage, and the spell ends.

Character level:
1-5: moving: +1d8 thunder
5-10: melee +1d8 thunder, moving: 2d8 thunder
11-17: melee +2d8 thunder, moving: 3d8 thunder
17+: melee +3d8 thunder, moving: 4d8 thunder

Wizard (SCAG) Evocation cantrip

Green-Flame Blade

  • casting time1 action
  • range5 feet

  • componentsV, M
  • duration1 round

a weapon

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and green fire leaps from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier.

Character level:
1-5: other 2 fire
5-10: melee +1d8 fire, other 2d8+2 fire
11-17: melee +2d8 fire, other 3d8+2 fire
17+: melee +3d8 fire, other 4d8+2 fire

Wizard (SCAG) Evocation cantrip

Magic Missile

  • casting time1 action
  • range120 feet

  • componentsV, S
  • durationInstantaneous

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4+1 force damage to its target. The darts all strike simultaneously and you can direct them to hit one creature or several.

Spellslot level:
1: 3 darts
2: 4 darts
3: 5 darts
4: 6 darts

1d4+1 force damage per dart.

Wizard 1st level Evocation

Shield

  • casting time1 reaction
  • rangeSelf

  • componentsV, S
  • duration1 round

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

Wizard 1st level Abjuration

Thunderwave

  • casting time1 action
  • rangeSelf (15-foot cube)

  • componentsV, S
  • durationInstantaneous

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

15ft cube originating from you
Con save failed: full dmg + pushed away 10 ft
Con save succeeded: half dmg + not pushed away
Spellslot level:
1: 2d8 thunder
2: 3d8
3: 4d8
4: 4d8

Wizard 1st level Evocation

0 0
0 0
1 1
1 1
1 1