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Quickened Spell

  • casting timeInstantaneous
  • rangeSelf

  • components2 Sorcery points
  • durationInstantaneous

When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.

Sorcerer Metamagic

Twinned Spell

  • casting timeInstantaneous
  • rangeSelf

  • components1 Sorcery point per spell level
  • durationInstantaneous

When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a seconds creature in range with the same spell (1 sorcery point if the spell is a cantrip).

Sorcerer Metamagic

Wild Magic Surge

  • casting timeImmediately after casting
  • rangeSelf

  • componentsa spell of 1st level or higher
  • duration

Your spellcasting can unleash surges of untamed magic.
Immediately after you cast a sorcerer spell of 1st level or higher, the DM can have you roll a d20. If you roll a 1, roll on the Wild Magic Surge table (p.98) to create a random magical effect.

Sorcerer Wild Magic Origin

Tides of Chaos

  • casting timeImmediately after an
  • rangeSelf

  • componentsattack roll, ability check, or saving throw
  • duration

You can minipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again.
Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table (p.98) immediately after you cast a sorcerer spell of 1st level or higher. You then regain the use of this feature.

Sorcerer Wild Magic Origin

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