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Wolf Dragon (pup)

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,Armor Class: 16 (Natural armor)
Hit Points (4d8+4) 28
STR 12(+1) DEX 15 (+2_) CON 14 (+2)
INT 3 (-4) WIS 12 (+1) CHA 6 (-2)
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is case must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

Ranger Animal Companion

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