Choose one enemy that you can see, that creature must make a wisdom saving throw, unless it is immune to being frightend. Fiends and undead have disadvantage on the throw.
On a failed save the Creature is frightened for 1 minute or until it takes damage. While frigthened, the creatures speed is 0, and it cant benefit from any bonus to its speed.
On a successesful, the creatures speed is halved for 1 minute or until it takes damage.
Choose one enemy that you can see within range.
you gain advantage on all attack rolls against that creature for the duration, until it drops to 0-hitpoints or until it falls unconcious.
You can heal any amount from a pool of 5x Paladin lvl.
Alternatively you can expend 5 hitpoints from the pool to cure the target of 1 disease or neutralize 1 poison. You can remove several at the same time, but pay seperatly.
This pool replenishes every long rest.
This abbility has no effect on constructs and undead
You know the location of any Celestial, Fiend or Undead that is not behind total cover. You know the type of any being you sense, but not its identity.
Whithin the range you also detect the presence of any playce or object that has been consecrated or desecrated with the hallow spell.
You can use this feature a nubmer of thimes equal to 1+ your Char. modifier .
Regain all expended uses after a long rest.
When you hit a creature with a melee weapon attack you can expend a spellslot to deal radiant damage to the target, in addition to the weapons damage.
The extra damage is 2 d8 for a 1st. lvl. spellslot, plus 1 d8 pr. spell level higher than 1, to a maximum of 5d8.
the damage increases by 1d8 if the target is an undead or a fiend.