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Healing Waters

  • casting time1 action
  • rangeTouch

  • components
  • durationInstantaneous

You touch a willing creature restoring hit points equal to 1d6 + your Wisdom modifier. You can use this feature a number of times equal to your Wisdom modifier. You regain all expended uses when you complete a long rest.

• Tier 2 - The healing increases to 1d8.
• Tier 3 - You gain an additional use (Wis mod +1)
• Tier 4 - The healing increases to 1d10.
• Tier 5 - The healing increases to 2d6 and you gain an additional use (Wis mod +2).

Eldritch 1st level Water

Ice Shard

  • casting time1 action
  • range120 feet

  • components
  • durationInstantaneous

You create and fire a magical shard of ice at a creature within range. This ability requires verbal and somatic components. You use your action to attack a creature within a range of 120 feet. Make a ranged spell attack roll against the target. On a hit

it takes 1d8 cold damage 1st level Water

Ice Shard P2

  • casting time1 action
  • rangeSelf

  • components
  • durationInstantaneous

Properties -
1. Deadly - your ice shard deals 1d10 cold damage instead of 1d8. This benefits from the damage increase as well (2d10

3d10 1st level Water

3d10

3d10

3d10

3d10

3d10

3d10

1 1
1 1
1 1

3d10