You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned. This may be used once per long rest.
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
This spell does not expend a spell slot. If you are not wearing armor, a protective magical force surrounds you until the spell ends. Your base AC becomes 13 + your Dexterity modifier. The spell ends if you don armor or dismiss the spell as an action.