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  • casting time you understand the literal meaning of any spoken language that you hear. You also understand any spoken language that you hear. You also understand any written language that you see
  • range but you must be touching the surface of which the words are written. It takes about 1 minute to read one page of text.
    This spell doesn't decode secret messages in a text or glyph

  • components such as an arcane sigil
  • duration that isn't part of a written language. ;Sorcerer

Bard M;1 hour;(a pinch of soot and salt)For the duration

up to 1 minute;Flames capture a creature you can see within range and burn inwards

  • casting time whenever the target fails
  • range the flames burn hotter. At the end of its turns

  • components the target must repeat the saving throw. It takes 6d6 fire damage and an additional 2d6 fire damage for each time the fire burns hotter. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. These magical flames cannot be extinguished nonmagically.
    On any success
  • duration the target takes half as much fire damage as it would have

and the spell ends.;Sorcerer (Phoenix)

Bard hotter by the second. The target must make a Dexterity saving throw. It takes 6d6 fire damage on a failed save. For this save and any after

M;1 round;(rare chalks and inks infused with precious gems with 50 gp

  • casting time you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you. A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied.
    Many major temples
  • range guilds

  • components and other important places have permanent teleportation circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence - a string of magical runes arranged in a particular pattern. When you first gain the ability to cast this spell
  • duration you learn the sigil sequences for two destinations on the Material Plane

determined by the DM. You can learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 minute.
You can create a permanent teleportation circle by casting this spell in the same location every day for one year. You need not use the circle to teleport when you cast the spell in this way. ;Sorcerer

Bard which the spell consumes)As you cast the spell

1;Comprehend Languages (ritual);1st level Divination;1 action;Self;V 1;Comprehend Languages (ritual);1st level Divination;1 action;Self;V
5;Ascendent Flame;5th level Evocation;1 action;90 feet;V;Concentration 5;Ascendent Flame;5th level Evocation;1 action;90 feet;V;Concentration
5;Teleportation Circle;5th level Conjuration;1 minute;10 feet;V 5;Teleportation Circle;5th level Conjuration;1 minute;10 feet;V