or carry more than 10 pounds. ;Wizard
a torch
but is blocked by 1 foot of stone
the sleeper takes damage
each light sheds dim light in a 10-foot radius.
As a bonus action on your turn
you learn which spell created it.
If you instead touch a creature throughout the casting
the spell that created the light is dispelled. ;Wizard
you can move the sphere up to 30 feet. If you ram the sphere into a creature
you can target on additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them. ;Wizard
while leaving its hands free. The target also gains a climbing speed equal to its walking speed.;Wizard
the spell ends when the subject finishes what it was asked to do.
You can also specify conditions that will trigger a special activity during the duration. For example
the conjured web collapses on itself