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Mage Armor

  • casting time 1 action
  • range Touch

  • components V, S, M
  • duration 8 Hours

a piece of cured leather

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends it if the target dons armor or if you dismiss the spell as an action.

Wizard 1st level Abjuration

Shape Weapon

  • casting time 1 action
  • range Touch

  • components V, S
  • duration 8 Hours

Transmute any nonmagical object into a nonmagical weapon of roughly the same size. If the object is held by another creature, it can cancel the effect by successful Wisdom save.

Wizard 1st level Transmutation

Thorn whip

  • casting time 1 action
  • range 30 feet

  • components V, S, M
  • duration Instaneous

the stem of a plant with thorns

You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pull the creature up to 10 feet closer to you.
This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Druid Transmutation cantrip

Anti Spell Vortex

  • casting time 1 action
  • range 30 feet

  • components V, S
  • duration Concentration, up to 1 round

Chose a creature within range you can see. When the creature attempts to cast a spell, it makes an ability check with its spell casting ability against your spell DC. On a fail the spell fails and has no effect.

Wizard 2nd level Abjuration

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