You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends it if the target dons armor or if you dismiss the spell as an action.
Transmute any nonmagical object into a nonmagical weapon of roughly the same size. If the object is held by another creature, it can cancel the effect by successful Wisdom save.
You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pull the creature up to 10 feet closer to you.
This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Chose a creature within range you can see. When the creature attempts to cast a spell, it makes an ability check with its spell casting ability against your spell DC. On a fail the spell fails and has no effect.