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Trip Attack

  • casting time After a hit
  • range melee

  • components
  • duration

When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down.

You add the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw.

DC 13 (8 + PRO + STR)

On a failed save, you knock the target prone.

fighter

Feinting Attack

  • casting time Bonus Action
  • range 5 feet

  • components Martial Weapon
  • duration

You can expend one superiority die and use a bonus action on your turn to feint, choosing one creature within 5 feet of you as your target.

You have advantage on your next attack roll against that creature before the end of your turn.

If that attack hits, add the superiority die to the attack's damage roll.

fighter

Riposte

  • casting time Reaction
  • range Melee

  • components Missed melee attack
  • duration

Martial weapon

When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against the creature.

If you hit, you add the superiority die to the attack's damage roll.

fighter

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