(Can only be cast once per short/long rest) You summon a spirit creature which creates a 30-foot radius aura around it. The spirit creature is transparent and anything can pass through it. As a bonus action, you can move the spirit up to 60 feet to a point you can see.
The effect of the spirit’s aura depends on the type of spirit you summon from the options below.
Bear Spirit - Creatures of your choice within the aura gain temporary HP equal to 5 + your druid level and advantage on Strength checks and Strength saving throws.
Hawk Spirit - You can use your character's reaction to give another creature advantage on an attack to a target that is within the aura. Creatures of your choice within the aura gain advantage on Perception checks.
Unicorn Spirit - You and anyone you choose gain advantage on detecting any creatures within the aura. If you cast a healing spell that uses a spell slot on any creature, each creature of your choice in the aura heals HP equal to your druid level.